Game survival logic: Difference between revisions
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{{this is a| | {{this is a|point entity|game=Counter-Strike: Global Offensive|name=game_survival_logic}} {{DZupdate}} | ||
It fires outputs when events happen during Survival mode. | It fires outputs when events happen during Survival mode. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O|OnZoneRocketWarning|Fired when the warning sound plays that announcing incoming rockets.}} | ||
{{O|OnZoneRocketStartLaunch|Fired when the barrage of rockets start launching (after the announce).}} | |||
{{ | {{O|OnZoneEndGameStart|Fired when the end game starts and no more rockets will fire, but the zones start shrinking.}} | ||
{{ |
Latest revision as of 11:21, 26 September 2024
game_survival_logic
is a point entity available in Counter-Strike: Global Offensive. It's one of many new entities added with the
Danger Zone update.
It fires outputs when events happen during Survival mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnZoneRocketWarning
- Fired when the warning sound plays that announcing incoming rockets.
- OnZoneRocketStartLaunch
- Fired when the barrage of rockets start launching (after the announce).
- OnZoneEndGameStart
- Fired when the end game starts and no more rockets will fire, but the zones start shrinking.