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$model (VMT): Difference between revisions

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{{lang|$model (VMT)}}
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{{Shaderparam|$model}} It marks a material as for use on a [[model]] rather than a [[brush]].
 
{{This is a |shader parameter|name=$model}} It marks a material as for use on a [[model]] rather than a [[brush]].
{{ModernConfusion|There is also a {{ent|$model (QC)|alt=$model}} command for [[QC]] files.}}
{{ModernConfusion|There is also a {{ent|$model (QC)|alt=$model}} command for [[QC]] files.}}


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== See also ==
== See also ==
*[[Materials for models]]
*[[Materials for models]]
 
[[Category:Shader parameters|model]]
{{Uncategorized|date=January 2024}}

Latest revision as of 10:01, 10 August 2024

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$model is a material shader parameter available in all Source Source games. It marks a material as for use on a model rather than a brush.

Warning.pngRisk of Confusion:There is also a $model command for QC files.

It is only necessary with shaders that could apply to either, like UnlitGeneric or Refract.

VMT Syntax Example

$model 1

See also