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{{this is a|QC command|name=$mostlyopaque}} It causes the [[model]] to be rendered in two passes: The first pass renders only the ''opaque'' portions of the model, and the second pass renders only the ''translucent'' portion of the model. | |||
The use of <code>$mostlyopaque</code> can be used to improve the visual quality of models such as foliage or underbrush, by improving the lighting on the translucent [[materials]]. | The use of <code>$mostlyopaque</code> can be used to improve the visual quality of models such as foliage or underbrush, by improving the lighting on the translucent [[materials]]. | ||
== Syntax == | == Syntax == | ||
$mostlyopaque | |||
$mostlyopaque | |||
== See also == | == See also == | ||
*[[$opaque]] - Similar command for models that have ''mostly'' opaque materials, and renders in one pass. | * [[$opaque]] - Similar command for models that have ''mostly'' opaque materials, and renders in one pass. | ||
Latest revision as of 21:39, 18 July 2025


$mostlyopaque
is a QC command available in all Source games. It causes the model to be rendered in two passes: The first pass renders only the opaque portions of the model, and the second pass renders only the translucent portion of the model.
The use of $mostlyopaque
can be used to improve the visual quality of models such as foliage or underbrush, by improving the lighting on the translucent materials.
Syntax
$mostlyopaque
See also
- $opaque - Similar command for models that have mostly opaque materials, and renders in one pass.