Sound mix layer: Difference between revisions
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Note:Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in pak01_dir.vpk: /scripts/soundmixers.txt
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(its position in the world irrelevant so it's logical entity) |
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{{CD|CSoundMixLayer}} | {{CD|CSoundMixLayer}} | ||
{{this is a|name=sound_mix_layer|game=Left 4 Dead 2 | {{this is a|logical entity|name=sound_mix_layer|game=Left 4 Dead 2}} It is an entity used to set a mix layer to a specific value. | ||
{{note|Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in '''pak01_dir.vpk:''' /scripts/soundmixers.txt}} | {{note|Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in '''pak01_dir.vpk:''' /scripts/soundmixers.txt}} | ||
__NOTOC__ | __NOTOC__ | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|Level|Set the Mix Layer Level|param=float}} | ||
==Mix layers== | ==Mix layers== |
Latest revision as of 08:03, 29 April 2025
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CSoundMixLayer |
sound_mix_layer
is a logical entity available in Left 4 Dead 2. It is an entity used to set a mix layer to a specific value.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mix Layer Name (MixLayerName) <string>
- Name of the mix layer to be setting the level of.
- Level (Level) <float>
- Set the Mix Layer Level
Inputs
- Level <float >
- Set the Mix Layer Level
Mix layers
More information regarding MixLayers can be found in pak01_dir.vpk: /scripts/soundmixers.txt
These are listed in the dev console commmand snd_list_mixers
- mobBeatingLayer
- mobRulesLayer
- zombatMusicLayer
- zombatMusic2Layer
- zombatMusic3Layer
- witchRageLayer
- safeRoomLayer
- unaliveLayer
- PZVOWarnLayer
- chargerAttackLayer
- commentaryLayer
- undeathLayer
- adrenalineLayer
- fluMusicLayer
- rainLayer
- stormLayer
- voipLayer
Entries listed under the dev console command snd_list_mix_groups
may work with a "Layer" post-fix, but need further testing.
External links
Audio Mixing (recorded music) - Wikipedia article regarding technical aspects of audio mixing