Func no defuse: Difference between revisions

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{{subpage|[[Creating a Bomb Defusal Map]]}}
{{back|Creating a Bomb Defusal Map}}
{{this is a|e2|name=func_no_defuse|game=Counter-Strike: Global Offensive}}
{{This is a|brush entity|name=func_no_defuse|game=Counter-Strike: Global Offensive}}
==Entity description==
 
No Defuse Area. The Counter-Terrorists are unable to defuse [[weapon_c4|C4 entities]] while they are touching this trigger volume. This is used in map design to prevent [[player]]s from defusing bombs through walls or floors.
No Defuse Area. The Counter-Terrorists are unable to defuse [[weapon_c4|C4 entities]] while they are touching this trigger volume. This is used in map design to prevent [[player]]s from defusing bombs through walls or floors.


==Keyvalues==
== Keyvalues ==
{{KV BaseEntity|brush=1}}
{{KV Targetname}}
 
==Inputs==
{{I BaseEntity}}
 
==Outputs==
{{O BaseEntity}}
 
[[Category:Counter-Strike: Global Offensive]]

Latest revision as of 15:22, 25 September 2024

Creating a Bomb Defusal Map

func_no_defuse is a brush entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

No Defuse Area. The Counter-Terrorists are unable to defuse C4 entities while they are touching this trigger volume. This is used in map design to prevent players from defusing bombs through walls or floors.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities