Asw trigger fall: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
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{{stub}}
{{stub}}
{{this is a|e2|name=asw_trigger_fall|game=Alien Swarm}}
{{this is a|brush entity|name=asw_trigger_fall|game=Alien Swarm}}
==Entity description==
==Entity description==
This Entity kills any NPC's touching this trigger
This Entity kills any NPC's touching this trigger

Latest revision as of 17:58, 17 May 2024

Stub

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asw_trigger_fall is a brush entity available in Alien Swarm Alien Swarm.

Entity description

This Entity kills any NPC's touching this trigger

Recommendations:

  • Select who you want to die that touches this trigger with the flags. ex. Players shall die here if i have the only Marines flag checked

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Start Disabled ([todo internal name (i)])
Should the trigger start disabled?


Filter Name ([todo internal name (i)])
Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything(not including physics debris)
  • Physics debris
  • Only NPCs in Vehicles (respects player ally flag)
  • Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)

Inputs

Outputs