$collapsebones: Difference between revisions
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Tip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.
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{{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent. | |||
{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}} | {{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}} | ||
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$collapsebones | $collapsebones | ||
[[ | == See also == | ||
* [[$definebone]] | |||
* [[$alwayscollapse]] | |||
__NOTOC__ |
Latest revision as of 21:19, 16 July 2025


$collapsebones
is a QC command available in all Source games. It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.

Syntax
$collapsebones
See also