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List of Alien Swarm Soundscapes: Difference between revisions

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{{ back | Alien Swarm Level Creation}}{{ASW topicon}}
{{ back | Alien Swarm Level Creation}}{{as topicon}}
 
{{toc-right}}
Below is a list of 92 [[soundscapes]] for use in {{as|4}}. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. For {{asrd|4}} click [[List of Alien Swarm: Reactive Drop Soundscapes|here]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


{{todo | Add descriptions for how they sound.}}
{{clr}}
{{clr}}


== Indoors ==
== Indoors ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Indoors.Ambience1
|height="40px"|Indoors.Ambience1
|Computer Room 1 - Low tech busy sounds on top of a low humming
|Computer Room 1 - Low tech busy sounds on top of a low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 23: Line 19:
|-
|-
|height="40px"|Indoors.Ambience2
|height="40px"|Indoors.Ambience2
|Sparse muffled metal sounds and a low moaning on top of an air generator  
|Sparse muffled metal sounds and a low moaning on top of an air generator
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 30: Line 27:
|height="40px"|Indoors.Ambience3
|height="40px"|Indoors.Ambience3
|Various human sounds (whispering/laughter) on top of a very low humming
|Various human sounds (whispering/laughter) on top of a very low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 36: Line 34:
|height="40px"|Indoors.Ambience4
|height="40px"|Indoors.Ambience4
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 42: Line 41:
|height="40px"|Indoors.Ambience5
|height="40px"|Indoors.Ambience5
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 48: Line 48:
|height="40px"|Indoors.Ambience6
|height="40px"|Indoors.Ambience6
|Sparse muffled metal sounds on top of a mid humming
|Sparse muffled metal sounds on top of a mid humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Indoors.Ambience7
|height="40px"|Indoors.Ambience7
|Random water drips
|Random water drips
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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== Outside ==
== Outside ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Outside.OutsideAmbience1
|height="40px"|Outside.OutsideAmbience1
|Very strong storm with some occasional wind hits
|Very strong storm with some occasional wind hits
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Outside.OutsideAmbience2
|height="40px"|Outside.OutsideAmbience2
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 82: Line 82:
|height="40px"|Outside.OutsideAmbience3
|height="40px"|Outside.OutsideAmbience3
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 88: Line 89:
|height="40px"|Outside.OutsideAmbience4
|height="40px"|Outside.OutsideAmbience4
|More industrial sounds, less wind
|More industrial sounds, less wind
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 95: Line 97:


== Deima ==
== Deima ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_ext.windgusts
|height="40px"|util_ext.windgusts
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|outside.spawn
|height="40px"|outside.spawn
|
|
|style="background-color:rgb(50,50,50);"|
|align="center" |1
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|outside.bridge
|height="40px"|outside.bridge
|
|
|style="background-color:rgb(50,50,50);"|
|align="center" |(//.5)
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|1335.781250, 5435.312500, 43.000000
|Large fan
|-
|-
|height="40px"|interior.small
|height="40px"|interior.small
|
|
|align="center" |3
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|interior
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|Icy wind
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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== Industrial ==
== Industrial ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Industrial.Ambience1
|height="40px"|Industrial.Ambience1
|Various undefinable distant machine sounds on top of a low pulsating hum
|Various undefinable distant machine sounds on top of a low pulsating hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 162: Line 171:
|height="40px"|Industrial.Ambience2
|height="40px"|Industrial.Ambience2
|Similar to Industrial.Ambience1
|Similar to Industrial.Ambience1
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 168: Line 178:
|height="40px"|Industrial.Ambience3
|height="40px"|Industrial.Ambience3
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 173: Line 184:
|-
|-
|height="40px"|Industrial.Ambience4
|height="40px"|Industrial.Ambience4
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like  
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 180: Line 192:
|height="40px"|Industrial.Ambience5
|height="40px"|Industrial.Ambience5
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience6
|height="40px"|Industrial.Ambience6
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 192: Line 206:
|height="40px"|Industrial.Ambience7
|height="40px"|Industrial.Ambience7
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience8
|height="40px"|Industrial.Ambience8
|Working metal mixed on top of a low pumping machine  
|Working metal mixed on top of a low pumping machine  
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience9
|height="40px"|Industrial.Ambience9
|Loud open hall with machine noises mixed with muffled running water
|Loud open hall with machine noises mixed with muffled running water
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience10
|height="40px"|Industrial.Ambience10
|Some machines, a low hum and toxic slime ambient loop
|Some machines, a low hum and toxic slime ambient loop
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|Industrial.Ambience11
|height="40px"|Industrial.Ambience11
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 223: Line 242:


== Infested (Rydberg Lab) ==
== Infested (Rydberg Lab) ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|interior1.Base
|height="40px"|interior1.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior1.Start
|height="40px"|interior1.Start
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 244: Line 261:
|height="40px"|interior1.CorridorSmall
|height="40px"|interior1.CorridorSmall
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 250: Line 268:
|height="40px"|interior1.CorridorBig
|height="40px"|interior1.CorridorBig
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 256: Line 275:
|height="40px"|interior1.RoomMed
|height="40px"|interior1.RoomMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 262: Line 282:
|height="40px"|interior1.RoomBig
|height="40px"|interior1.RoomBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 268: Line 289:
|height="40px"|interior1.ObjMed
|height="40px"|interior1.ObjMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 274: Line 296:
|height="40px"|interior1.ObjBig
|height="40px"|interior1.ObjBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.Base
|height="40px"|interior2.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 286: Line 310:
|height="40px"|interior2.SmallA
|height="40px"|interior2.SmallA
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 292: Line 317:
|height="40px"|interior2.SmallB
|height="40px"|interior2.SmallB
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.MedA
|height="40px"|interior2.MedA
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.MedB
|height="40px"|interior2.MedB
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|interior2.LargeA
|height="40px"|interior2.LargeA
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|-
|-
|height="40px"|interior2.Ambiguous
|height="40px"|interior2.Ambiguous
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|(-6563.937500, -3725.843750, 887.781250)
|water drip
|-
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7381.687500, -3246.843750, 889.968750)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>


== Landing bay ==
== Landing Bay ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_interior.bursts
|height="40px"|util_interior.bursts
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 345: Line 387:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 351: Line 394:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 356: Line 400:
|height="40px"|exterior1.IcyDisquiet
|height="40px"|exterior1.IcyDisquiet
|
|
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 362: Line 407:
|height="40px"|interior.generator.big
|height="40px"|interior.generator.big
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7916.812500, -2085.906250, 702.718750)
|big machine
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
|steam
|-
|-
|height="40px"|landingbay.interiorB
|height="40px"|landingbay.interiorB
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6722.187500, -6547.187500, 945.000000)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6365.218750, -6011.593750, 934.656250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7184.625000, -5127.875000, 865.531250)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6608.625000, -5681.531250, 957.937500)
|steam
|-
|-
|height="40px"|landingbay.interior1
|height="40px"|landingbay.interior1
Line 376: Line 458:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7540.156250, -890.656250, 865.406250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
|steam
|-
|-
|height="40px"|landingbay.interior2
|height="40px"|landingbay.interior2
Line 382: Line 472:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5247.531250, 2760.312500, 828.687500)
|steam
|-
|-
|height="40px"|landingbay.interior3
|height="40px"|landingbay.interior3
Line 388: Line 479:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5461.937500, 5114.343750, 755.843750)
|radioactive goo
|-
|-
|height="40px"|landingbay.interior3_pract
|height="40px"|landingbay.interior3_pract
Line 394: Line 486:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-3782.00, 7222.00, 800.00)
|radioactive goo
|-
|-
|height="40px"|interior2.Pits
|height="40px"|interior2.Pits
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 405: Line 499:


== Mine ==
== Mine ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Mine.Ambience1
|height="40px"|Mine.Ambience1
|Sounds of crumbling rocks, distant machines and howls on top of a low lum  
|Sounds of crumbling rocks, distant machines and howls on top of a low lum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 420: Line 511:
|height="40px"|Mine.Ambience2
|height="40px"|Mine.Ambience2
|Water drips and running water in a windy tunnel
|Water drips and running water in a windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 426: Line 518:
|height="40px"|Mine.Ambience3
|height="40px"|Mine.Ambience3
|Crumbling sounds, occasional water drips in windy tunnel
|Crumbling sounds, occasional water drips in windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 432: Line 525:
|height="40px"|Mine.Ambience4
|height="40px"|Mine.Ambience4
|Random metal noises on top of a low turbine sound
|Random metal noises on top of a low turbine sound
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 438: Line 532:
|height="40px"|Mine.Ambience5
|height="40px"|Mine.Ambience5
|Faint, distant undefinable noises over a slow pumping hum
|Faint, distant undefinable noises over a slow pumping hum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 444: Line 539:
|height="40px"|Mine.LavaAmbience
|height="40px"|Mine.LavaAmbience
|Lava field. Low gurgling sound with random steam sounds
|Lava field. Low gurgling sound with random steam sounds
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 450: Line 546:
|height="40px"|Mine.Queenlair
|height="40px"|Mine.Queenlair
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 457: Line 554:


== Residential ==
== Residential ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|res.spawn
|height="40px"|res.spawn
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(338.000000, -9997.656250, 21.093750)
|lights flicker
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|s(567.125000, -7876.250000, -28.437500)
|computer spatial
|-
|-
|height="40px"|res.interior01
|height="40px"|res.interior01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1384.531250, -7946.593750, -35.500000)
|computer room tone
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1664.281250, -7547.156250, -65.156250)
|water drip
|-
|-
|height="40px"|res.mall01
|height="40px"|res.mall01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|-
|height="40px"|res.ducts01
|height="40px"|res.ducts01
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(2380.468750, -3684.468750, -22.781250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(247.343750, -5673.687500, -21.500000)
|water drip
|-
|-
|height="40px"|res.interior02
|height="40px"|res.interior03
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-420.312500, -3184.906250, -15.312500)
|computer spatial
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|-
|height="40px"|res.interior03
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|height="40px"|res.interior02
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2033.781250, -2061.250000, 93.718750)
|pipes active
|-
|-
|height="40px"|res.interior04
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|height="40px"|res.interior04
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(276.250000, -5360.406250, -33.937500)
|vending machine hum
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>


== Rydberg ==
== Rydberg ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_lo.end
|height="40px"|util_lo.end
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 525: Line 671:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 530: Line 677:
|height="40px"|interior.generators
|height="40px"|interior.generators
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 538: Line 686:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2989.031250, -6225.25000,0 594.812500)
|steam
|-
|-
|height="40px"|rydberg.interior02
|height="40px"|rydberg.interior02
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2224.812500, -3819.156250, 687.500000)
|pipe burst
|-
|-
|height="40px"|rydberg.interior.big.1
|height="40px"|rydberg.interior.big.1
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(304.750000, -2149.812500, 351.343750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-447.593750, -1333.343750, 375.843750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1136.812500, -168.843750, 557.562500)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|-
|height="40px"|reactor.int
|height="40px"|reactor.int
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 560: Line 740:
|height="40px"|landing.exterior
|height="40px"|landing.exterior
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 566: Line 747:
|height="40px"|rydberg.interior.elevators
|height="40px"|rydberg.interior.elevators
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 573: Line 755:


== Sewers ==
== Sewers ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_sewer.ambient
|height="40px"|util_sewer.ambient
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 588: Line 767:
|height="40px"|Sewers.conduit
|height="40px"|Sewers.conduit
|Corridor sound for inside the sewer conduit
|Corridor sound for inside the sewer conduit
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 593: Line 773:
|-
|-
|height="40px"|Sewers.open
|height="40px"|Sewers.open
|sound for open sewer area
| sound for open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|(100.000000, -2878.843750, -598.781250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1259.437500, -3076.156250, -504.000000)
|large fan
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1312.281250, -2815.937500, -653.406250)
|water drips
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1079.937500, -3084.125000, -647.500000)
|water drips
|-
|-
|height="40px"|Sewers.open2
|height="40px"|Sewers.open2
|sound for 2nd open sewer area
|sound for 2nd open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(365.437500, -1847.875000, -648.687500)
|water drips
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(641.437500, -171.562500, -632.125000)
|water drips
|-
|-
|height="40px"|Sewers.platforms
|height="40px"|Sewers.platforms
|sound for 2nd platform sewer area
|sound for 2nd platform sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 613: Line 824:


== Timor Station ==
== Timor Station ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_rockslides
|height="40px"|util_rockslides
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|util_abstract.interior2
|height="40px"|util_abstract.interior2
|
|(softer lo textures)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 634: Line 843:
|height="40px"|TS.mineambience.01
|height="40px"|TS.mineambience.01
|
|
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<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
{{Template:Envsound}}
 
{{Envsound}}
[[Category:Alien Swarm]][[Category:Sound System]]
[[Category:Alien Swarm]][[Category:Sound System]]

Latest revision as of 12:59, 23 March 2025

Alien Swarm Level Creation

Below is a list of 92 soundscapes for use in Alien Swarm Alien Swarm. For Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Indoors

Name Description DSP Position Number Position Origin Location Description
Indoors.Ambience1 Computer Room 1 - Low tech busy sounds on top of a low humming 100
Indoors.Ambience2 Sparse muffled metal sounds and a low moaning on top of an air generator
Indoors.Ambience3 Various human sounds (whispering/laughter) on top of a very low humming 100
Indoors.Ambience4 Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop 100
Indoors.Ambience5 Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop 100
Indoors.Ambience6 Sparse muffled metal sounds on top of a mid humming 100
Indoors.Ambience7 Random water drips 100

soundscapes_indoors.txt

Outside

Name Description DSP Position Number Position Origin Location Description
Outside.OutsideAmbience1 Very strong storm with some occasional wind hits 0
Outside.OutsideAmbience2 Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings 0
Outside.OutsideAmbience3 Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages 0
Outside.OutsideAmbience4 More industrial sounds, less wind 0

soundscapes_outside.txt

Deima

Name Description DSP Position Number Position Origin Location Description
util_ext.windgusts (random)
util_metal.rattles (random)
util_abstract.ambient (random)
outside.spawn 1 (random)
outside.bridge (//.5) (random) 1335.781250, 5435.312500, 43.000000 Large fan
interior.small 3 (random) interior
(random) Icy wind
interior2.DistantCritters (random)

soundscapes_deima.txt

Industrial

Name Description DSP Position Number Position Origin Location Description
Industrial.Ambience1 Various undefinable distant machine sounds on top of a low pulsating hum 7
Industrial.Ambience2 Similar to Industrial.Ambience1 7
Industrial.Ambience3 Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum 7
Industrial.Ambience4 Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like 7
Industrial.Ambience5 Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum 7
Industrial.Ambience6 Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood 7
Industrial.Ambience7 Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine 7
Industrial.Ambience8 Working metal mixed on top of a low pumping machine 7
Industrial.Ambience9 Loud open hall with machine noises mixed with muffled running water 7
Industrial.Ambience10 Some machines, a low hum and toxic slime ambient loop 7
Industrial.Ambience11 Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) 7

soundscapes_industrial.txt

Infested (Rydberg Lab)

Name Description DSP Position Number Position Origin Location Description
interior1.Base
interior1.Start 2
interior1.CorridorSmall 2
interior1.CorridorBig 3
interior1.RoomMed 3
interior1.RoomBig 4
interior1.ObjMed 3
interior1.ObjBig 4
interior2.Base
interior2.SmallA 2
interior2.SmallB 2
interior2.MedA 3
interior2.MedB 3
interior2.LargeA 4
interior2.Ambiguous 4 (-6563.937500, -3725.843750, 887.781250) water drip
(-7381.687500, -3246.843750, 889.968750) water drip
(-6302.031250, -5218.000000, 1006.937500) pipe burst
interior2.DistantCritters (random)

soundscapes_infested.txt

Landing Bay

Name Description DSP Position Number Position Origin Location Description
util_interior.bursts (random)
util_abstract.interior (random)
util_metal.moans (random)
exterior1.IcyDisquiet 0
interior.generator.big 4 (-7916.812500, -2085.906250, 702.718750) big machine
(-7400.187500, -1764.062500, 799.593750) steam
landingbay.interiorB (-6302.031250, -5218.000000, 1006.937500) pipe burst
(-6722.187500, -6547.187500, 945.000000) water drip
(-6365.218750, -6011.593750, 934.656250) water drip
(-7184.625000, -5127.875000, 865.531250) steam
(-6608.625000, -5681.531250, 957.937500) steam
landingbay.interior1 (-7540.156250, -890.656250, 865.406250) pipes active
(-7400.187500, -1764.062500, 799.593750) steam
landingbay.interior2 (-5247.531250, 2760.312500, 828.687500) steam
landingbay.interior3 (-5461.937500, 5114.343750, 755.843750) radioactive goo
landingbay.interior3_pract (-3782.00, 7222.00, 800.00) radioactive goo
interior2.Pits 4

soundscapes_landingbay.txt

Mine

Name Description DSP Position Number Position Origin Location Description
Mine.Ambience1 Sounds of crumbling rocks, distant machines and howls on top of a low lum 25
Mine.Ambience2 Water drips and running water in a windy tunnel 25
Mine.Ambience3 Crumbling sounds, occasional water drips in windy tunnel 25
Mine.Ambience4 Random metal noises on top of a low turbine sound 25
Mine.Ambience5 Faint, distant undefinable noises over a slow pumping hum 25
Mine.LavaAmbience Lava field. Low gurgling sound with random steam sounds 25
Mine.Queenlair Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat 25

soundscapes_mine.txt

Residential

Name Description DSP Position Number Position Origin Location Description
res.spawn 1 (338.000000, -9997.656250, 21.093750) lights flicker
s(567.125000, -7876.250000, -28.437500) computer spatial
res.interior01 1 (-1384.531250, -7946.593750, -35.500000) computer room tone
(-1664.281250, -7547.156250, -65.156250) water drip
res.mall01 1 (-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.ducts01 2 (2380.468750, -3684.468750, -22.781250) water drip
(247.343750, -5673.687500, -21.500000) water drip
res.interior03 1 (-420.312500, -3184.906250, -15.312500) computer spatial
(-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior02 1 (-2033.781250, -2061.250000, 93.718750) pipes active
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior04 1 (276.250000, -5360.406250, -33.937500) vending machine hum

soundscapes_residential.txt

Rydberg

Name Description DSP Position Number Position Origin Location Description
util_lo.end (random)
util_verb.machinery (random)
interior.generators 4
rydberg.interior01 (-2989.031250, -6225.25000,0 594.812500) steam
rydberg.interior02 (-492.156250, -2396.187500, 635.468750) pipes active
(-2224.812500, -3819.156250, 687.500000) pipe burst
rydberg.interior.big.1 (304.750000, -2149.812500, 351.343750) steam
(-447.593750, -1333.343750, 375.843750) steam
(-1136.812500, -168.843750, 557.562500) pipes active
(-492.156250, -2396.187500, 635.468750) pipes active
reactor.int (random)
landing.exterior
rydberg.interior.elevators

soundscapes_rydberg.txt

Sewers

Name Description DSP Position Number Position Origin Location Description
util_sewer.ambient (random)
Sewers.conduit Corridor sound for inside the sewer conduit 7
Sewers.open sound for open sewer area 7 (100.000000, -2878.843750, -598.781250) pipes active
(1259.437500, -3076.156250, -504.000000) large fan
(1312.281250, -2815.937500, -653.406250) water drips
(-1079.937500, -3084.125000, -647.500000) water drips
Sewers.open2 sound for 2nd open sewer area 7 (365.437500, -1847.875000, -648.687500) water drips
(641.437500, -171.562500, -632.125000) water drips
Sewers.platforms sound for 2nd platform sewer area 7

soundscapes_sewers.txt

Timor Station

Name Description DSP Position Number Position Origin Location Description
util_rockslides (random)
util_abstract.interior2 (softer lo textures) (random)
TS.mineambience.01 19
TS.mineambience.02 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.mineambience.03 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.LavaAmb.01 19
TS.LavaAmb.02 19
TS.escape 18

soundscapes_timorstation.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation