List of Alien Swarm Soundscapes: Difference between revisions
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Below is a list of 92 [[soundscapes]] for use in {{ | Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. For {{asrd|4}} click [[List of Alien Swarm: Reactive Drop Soundscapes|here]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
{{clr}} | {{clr}} | ||
== Indoors == | == Indoors == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Indoors.Ambience1 | |height="40px"|Indoors.Ambience1 | ||
|Computer Room 1 - Low tech busy sounds on top of a low humming | |Computer Room 1 - Low tech busy sounds on top of a low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 23: | Line 19: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience2 | |height="40px"|Indoors.Ambience2 | ||
|Sparse muffled metal sounds and a low moaning on top of an air generator | |Sparse muffled metal sounds and a low moaning on top of an air generator | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 30: | Line 27: | ||
|height="40px"|Indoors.Ambience3 | |height="40px"|Indoors.Ambience3 | ||
|Various human sounds (whispering/laughter) on top of a very low humming | |Various human sounds (whispering/laughter) on top of a very low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 36: | Line 34: | ||
|height="40px"|Indoors.Ambience4 | |height="40px"|Indoors.Ambience4 | ||
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | |Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 42: | Line 41: | ||
|height="40px"|Indoors.Ambience5 | |height="40px"|Indoors.Ambience5 | ||
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | |Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 48: | Line 48: | ||
|height="40px"|Indoors.Ambience6 | |height="40px"|Indoors.Ambience6 | ||
|Sparse muffled metal sounds on top of a mid humming | |Sparse muffled metal sounds on top of a mid humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 54: | Line 55: | ||
|height="40px"|Indoors.Ambience7 | |height="40px"|Indoors.Ambience7 | ||
|Random water drips | |Random water drips | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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== Outside == | == Outside == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Outside.OutsideAmbience1 | |height="40px"|Outside.OutsideAmbience1 | ||
|Very strong storm with some occasional wind hits | |Very strong storm with some occasional wind hits | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 76: | Line 75: | ||
|height="40px"|Outside.OutsideAmbience2 | |height="40px"|Outside.OutsideAmbience2 | ||
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | |Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 82: | Line 82: | ||
|height="40px"|Outside.OutsideAmbience3 | |height="40px"|Outside.OutsideAmbience3 | ||
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | |Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 88: | Line 89: | ||
|height="40px"|Outside.OutsideAmbience4 | |height="40px"|Outside.OutsideAmbience4 | ||
|More industrial sounds, less wind | |More industrial sounds, less wind | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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== Deima == | == Deima == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_ext.windgusts | |height="40px"|util_ext.windgusts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 117: | Line 117: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 122: | Line 123: | ||
|height="40px"|outside.spawn | |height="40px"|outside.spawn | ||
| | | | ||
| | |align="center" |1 | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 128: | Line 130: | ||
|height="40px"|outside.bridge | |height="40px"|outside.bridge | ||
| | | | ||
| | |align="center" |(//.5) | ||
| | |align="center" |(random) | ||
| | |1335.781250, 5435.312500, 43.000000 | ||
|Large fan | |||
|- | |- | ||
|height="40px"|interior.small | |height="40px"|interior.small | ||
| | | | ||
|align="center" |3 | |||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|interior | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|Icy wind | |||
|- | |- | ||
|height="40px"|interior2.DistantCritters | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 147: | Line 159: | ||
== Industrial == | == Industrial == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Industrial.Ambience1 | |height="40px"|Industrial.Ambience1 | ||
|Various undefinable distant machine sounds on top of a low pulsating hum | |Various undefinable distant machine sounds on top of a low pulsating hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 162: | Line 171: | ||
|height="40px"|Industrial.Ambience2 | |height="40px"|Industrial.Ambience2 | ||
|Similar to Industrial.Ambience1 | |Similar to Industrial.Ambience1 | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 168: | Line 178: | ||
|height="40px"|Industrial.Ambience3 | |height="40px"|Industrial.Ambience3 | ||
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | |Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 173: | Line 184: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience4 | |height="40px"|Industrial.Ambience4 | ||
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | |Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 180: | Line 192: | ||
|height="40px"|Industrial.Ambience5 | |height="40px"|Industrial.Ambience5 | ||
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | |Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 186: | Line 199: | ||
|height="40px"|Industrial.Ambience6 | |height="40px"|Industrial.Ambience6 | ||
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | |Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 192: | Line 206: | ||
|height="40px"|Industrial.Ambience7 | |height="40px"|Industrial.Ambience7 | ||
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | |Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 198: | Line 213: | ||
|height="40px"|Industrial.Ambience8 | |height="40px"|Industrial.Ambience8 | ||
|Working metal mixed on top of a low pumping machine | |Working metal mixed on top of a low pumping machine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|Industrial.Ambience9 | |height="40px"|Industrial.Ambience9 | ||
|Loud open hall with machine noises mixed with muffled running water | |Loud open hall with machine noises mixed with muffled running water | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 210: | Line 227: | ||
|height="40px"|Industrial.Ambience10 | |height="40px"|Industrial.Ambience10 | ||
|Some machines, a low hum and toxic slime ambient loop | |Some machines, a low hum and toxic slime ambient loop | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 216: | Line 234: | ||
|height="40px"|Industrial.Ambience11 | |height="40px"|Industrial.Ambience11 | ||
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | |Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 223: | Line 242: | ||
== Infested (Rydberg Lab) == | == Infested (Rydberg Lab) == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|interior1.Base | |height="40px"|interior1.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 238: | Line 254: | ||
|height="40px"|interior1.Start | |height="40px"|interior1.Start | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 244: | Line 261: | ||
|height="40px"|interior1.CorridorSmall | |height="40px"|interior1.CorridorSmall | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 250: | Line 268: | ||
|height="40px"|interior1.CorridorBig | |height="40px"|interior1.CorridorBig | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 256: | Line 275: | ||
|height="40px"|interior1.RoomMed | |height="40px"|interior1.RoomMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 262: | Line 282: | ||
|height="40px"|interior1.RoomBig | |height="40px"|interior1.RoomBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 268: | Line 289: | ||
|height="40px"|interior1.ObjMed | |height="40px"|interior1.ObjMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 274: | Line 296: | ||
|height="40px"|interior1.ObjBig | |height="40px"|interior1.ObjBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 280: | Line 303: | ||
|height="40px"|interior2.Base | |height="40px"|interior2.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 286: | Line 310: | ||
|height="40px"|interior2.SmallA | |height="40px"|interior2.SmallA | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 292: | Line 317: | ||
|height="40px"|interior2.SmallB | |height="40px"|interior2.SmallB | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 298: | Line 324: | ||
|height="40px"|interior2.MedA | |height="40px"|interior2.MedA | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 304: | Line 331: | ||
|height="40px"|interior2.MedB | |height="40px"|interior2.MedB | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.LargeA | |height="40px"|interior2.LargeA | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 315: | Line 344: | ||
|- | |- | ||
|height="40px"|interior2.Ambiguous | |height="40px"|interior2.Ambiguous | ||
| | |||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6563.937500, -3725.843750, 887.781250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-7381.687500, -3246.843750, 889.968750) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|interior2.DistantCritters | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 328: | Line 373: | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | ||
== Landing | == Landing Bay == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_interior.bursts | |height="40px"|util_interior.bursts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 345: | Line 387: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 351: | Line 394: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 356: | Line 400: | ||
|height="40px"|exterior1.IcyDisquiet | |height="40px"|exterior1.IcyDisquiet | ||
| | | | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 362: | Line 407: | ||
|height="40px"|interior.generator.big | |height="40px"|interior.generator.big | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7916.812500, -2085.906250, 702.718750) | |||
|big machine | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interiorB | |height="40px"|landingbay.interiorB | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6722.187500, -6547.187500, 945.000000) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6365.218750, -6011.593750, 934.656250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-7184.625000, -5127.875000, 865.531250) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6608.625000, -5681.531250, 957.937500) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior1 | |height="40px"|landingbay.interior1 | ||
Line 376: | Line 458: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7540.156250, -890.656250, 865.406250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior2 | |height="40px"|landingbay.interior2 | ||
Line 382: | Line 472: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5247.531250, 2760.312500, 828.687500) | ||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior3 | |height="40px"|landingbay.interior3 | ||
Line 388: | Line 479: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5461.937500, 5114.343750, 755.843750) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|landingbay.interior3_pract | |height="40px"|landingbay.interior3_pract | ||
Line 394: | Line 486: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-3782.00, 7222.00, 800.00) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|interior2.Pits | |height="40px"|interior2.Pits | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 405: | Line 499: | ||
== Mine == | == Mine == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Mine.Ambience1 | |height="40px"|Mine.Ambience1 | ||
|Sounds of crumbling rocks, distant machines and howls on top of a low lum | |Sounds of crumbling rocks, distant machines and howls on top of a low lum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 420: | Line 511: | ||
|height="40px"|Mine.Ambience2 | |height="40px"|Mine.Ambience2 | ||
|Water drips and running water in a windy tunnel | |Water drips and running water in a windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 426: | Line 518: | ||
|height="40px"|Mine.Ambience3 | |height="40px"|Mine.Ambience3 | ||
|Crumbling sounds, occasional water drips in windy tunnel | |Crumbling sounds, occasional water drips in windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 432: | Line 525: | ||
|height="40px"|Mine.Ambience4 | |height="40px"|Mine.Ambience4 | ||
|Random metal noises on top of a low turbine sound | |Random metal noises on top of a low turbine sound | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 438: | Line 532: | ||
|height="40px"|Mine.Ambience5 | |height="40px"|Mine.Ambience5 | ||
|Faint, distant undefinable noises over a slow pumping hum | |Faint, distant undefinable noises over a slow pumping hum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 444: | Line 539: | ||
|height="40px"|Mine.LavaAmbience | |height="40px"|Mine.LavaAmbience | ||
|Lava field. Low gurgling sound with random steam sounds | |Lava field. Low gurgling sound with random steam sounds | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 450: | Line 546: | ||
|height="40px"|Mine.Queenlair | |height="40px"|Mine.Queenlair | ||
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | |Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 457: | Line 554: | ||
== Residential == | == Residential == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|res.spawn | |height="40px"|res.spawn | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(338.000000, -9997.656250, 21.093750) | |||
|lights flicker | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|s(567.125000, -7876.250000, -28.437500) | |||
|computer spatial | |||
|- | |- | ||
|height="40px"|res.interior01 | |height="40px"|res.interior01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1384.531250, -7946.593750, -35.500000) | |||
|computer room tone | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1664.281250, -7547.156250, -65.156250) | |||
|water drip | |||
|- | |- | ||
|height="40px"|res.mall01 | |height="40px"|res.mall01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-760.468750, -5442.812500, 17.687500) | |||
|fluorescent lights | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |- | ||
|height="40px"|res.ducts01 | |height="40px"|res.ducts01 | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(2380.468750, -3684.468750, -22.781250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(247.343750, -5673.687500, -21.500000) | |||
|water drip | |||
|- | |- | ||
|height="40px"|res. | |height="40px"|res.interior03 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-420.312500, -3184.906250, -15.312500) | |||
|computer spatial | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-760.468750, -5442.812500, 17.687500) | |||
|fluorescent lights | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |||
|height="40px"|res.interior02 | |||
| | |||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-2033.781250, -2061.250000, 93.718750) | |||
|pipes active | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |||
|height="40px"|res.interior04 | |||
| | |||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(276.250000, -5360.406250, -33.937500) | |||
|vending machine hum | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | ||
== Rydberg == | == Rydberg == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_lo.end | |height="40px"|util_lo.end | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 525: | Line 671: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 530: | Line 677: | ||
|height="40px"|interior.generators | |height="40px"|interior.generators | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 538: | Line 686: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-2989.031250, -6225.25000,0 594.812500) | ||
|steam | |||
|- | |- | ||
|height="40px"|rydberg.interior02 | |height="40px"|rydberg.interior02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-2224.812500, -3819.156250, 687.500000) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|rydberg.interior.big.1 | |height="40px"|rydberg.interior.big.1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(304.750000, -2149.812500, 351.343750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-447.593750, -1333.343750, 375.843750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1136.812500, -168.843750, 557.562500) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |- | ||
|height="40px"|reactor.int | |height="40px"|reactor.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 560: | Line 740: | ||
|height="40px"|landing.exterior | |height="40px"|landing.exterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 566: | Line 747: | ||
|height="40px"|rydberg.interior.elevators | |height="40px"|rydberg.interior.elevators | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 573: | Line 755: | ||
== Sewers == | == Sewers == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_sewer.ambient | |height="40px"|util_sewer.ambient | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 588: | Line 767: | ||
|height="40px"|Sewers.conduit | |height="40px"|Sewers.conduit | ||
|Corridor sound for inside the sewer conduit | |Corridor sound for inside the sewer conduit | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 593: | Line 773: | ||
|- | |- | ||
|height="40px"|Sewers.open | |height="40px"|Sewers.open | ||
|sound for open sewer area | | sound for open sewer area | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(100.000000, -2878.843750, -598.781250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(1259.437500, -3076.156250, -504.000000) | |||
|large fan | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(1312.281250, -2815.937500, -653.406250) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-1079.937500, -3084.125000, -647.500000) | |||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.open2 | |height="40px"|Sewers.open2 | ||
|sound for 2nd open sewer area | |sound for 2nd open sewer area | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(365.437500, -1847.875000, -648.687500) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(641.437500, -171.562500, -632.125000) | |||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.platforms | |height="40px"|Sewers.platforms | ||
|sound for 2nd platform sewer area | |sound for 2nd platform sewer area | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 613: | Line 824: | ||
== Timor Station == | == Timor Station == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_rockslides | |height="40px"|util_rockslides | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|util_abstract.interior2 | |height="40px"|util_abstract.interior2 | ||
| | |(softer lo textures) | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 634: | Line 843: | ||
|height="40px"|TS.mineambience.01 | |height="40px"|TS.mineambience.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 640: | Line 850: | ||
|height="40px"|TS.mineambience.02 | |height="40px"|TS.mineambience.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.mineambience.03 | |height="40px"|TS.mineambience.03 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.LavaAmb.01 | |height="40px"|TS.LavaAmb.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 658: | Line 871: | ||
|height="40px"|TS.LavaAmb.02 | |height="40px"|TS.LavaAmb.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 664: | Line 878: | ||
|height="40px"|TS.escape | |height="40px"|TS.escape | ||
| | | | ||
|align="center" |18 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 669: | Line 884: | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | ||
{{ | |||
{{Envsound}} | |||
[[Category:Alien Swarm]][[Category:Sound System]] | [[Category:Alien Swarm]][[Category:Sound System]] |
Latest revision as of 12:59, 23 March 2025
Below is a list of 92 soundscapes for use in Alien Swarm. For
Alien Swarm: Reactive Drop click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Indoors
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Indoors.Ambience1 | Computer Room 1 - Low tech busy sounds on top of a low humming | 100 | |||
Indoors.Ambience2 | Sparse muffled metal sounds and a low moaning on top of an air generator | ||||
Indoors.Ambience3 | Various human sounds (whispering/laughter) on top of a very low humming | 100 | |||
Indoors.Ambience4 | Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | 100 | |||
Indoors.Ambience5 | Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | 100 | |||
Indoors.Ambience6 | Sparse muffled metal sounds on top of a mid humming | 100 | |||
Indoors.Ambience7 | Random water drips | 100 |
soundscapes_indoors.txt
Outside
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Outside.OutsideAmbience1 | Very strong storm with some occasional wind hits | 0 | |||
Outside.OutsideAmbience2 | Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | 0 | |||
Outside.OutsideAmbience3 | Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | 0 | |||
Outside.OutsideAmbience4 | More industrial sounds, less wind | 0 |
soundscapes_outside.txt
Deima
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_ext.windgusts | (random) | ||||
util_metal.rattles | (random) | ||||
util_abstract.ambient | (random) | ||||
outside.spawn | 1 | (random) | |||
outside.bridge | (//.5) | (random) | 1335.781250, 5435.312500, 43.000000 | Large fan | |
interior.small | 3 | (random) | interior | ||
(random) | Icy wind | ||||
interior2.DistantCritters | (random) |
soundscapes_deima.txt
Industrial
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Industrial.Ambience1 | Various undefinable distant machine sounds on top of a low pulsating hum | 7 | |||
Industrial.Ambience2 | Similar to Industrial.Ambience1 | 7 | |||
Industrial.Ambience3 | Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | 7 | |||
Industrial.Ambience4 | Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | 7 | |||
Industrial.Ambience5 | Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | 7 | |||
Industrial.Ambience6 | Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | 7 | |||
Industrial.Ambience7 | Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | 7 | |||
Industrial.Ambience8 | Working metal mixed on top of a low pumping machine | 7 | |||
Industrial.Ambience9 | Loud open hall with machine noises mixed with muffled running water | 7 | |||
Industrial.Ambience10 | Some machines, a low hum and toxic slime ambient loop | 7 | |||
Industrial.Ambience11 | Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | 7 |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
interior1.Base | |||||
interior1.Start | 2 | ||||
interior1.CorridorSmall | 2 | ||||
interior1.CorridorBig | 3 | ||||
interior1.RoomMed | 3 | ||||
interior1.RoomBig | 4 | ||||
interior1.ObjMed | 3 | ||||
interior1.ObjBig | 4 | ||||
interior2.Base | |||||
interior2.SmallA | 2 | ||||
interior2.SmallB | 2 | ||||
interior2.MedA | 3 | ||||
interior2.MedB | 3 | ||||
interior2.LargeA | 4 | ||||
interior2.Ambiguous | 4 | (-6563.937500, -3725.843750, 887.781250) | water drip | ||
(-7381.687500, -3246.843750, 889.968750) | water drip | ||||
(-6302.031250, -5218.000000, 1006.937500) | pipe burst | ||||
interior2.DistantCritters | (random) |
soundscapes_infested.txt
Landing Bay
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_interior.bursts | (random) | ||||
util_abstract.interior | (random) | ||||
util_metal.moans | (random) | ||||
exterior1.IcyDisquiet | 0 | ||||
interior.generator.big | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interiorB | (-6302.031250, -5218.000000, 1006.937500) | pipe burst | |||
(-6722.187500, -6547.187500, 945.000000) | water drip | ||||
(-6365.218750, -6011.593750, 934.656250) | water drip | ||||
(-7184.625000, -5127.875000, 865.531250) | steam | ||||
(-6608.625000, -5681.531250, 957.937500) | steam | ||||
landingbay.interior1 | (-7540.156250, -890.656250, 865.406250) | pipes active | |||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interior2 | (-5247.531250, 2760.312500, 828.687500) | steam | |||
landingbay.interior3 | (-5461.937500, 5114.343750, 755.843750) | radioactive goo | |||
landingbay.interior3_pract | (-3782.00, 7222.00, 800.00) | radioactive goo | |||
interior2.Pits | 4 |
soundscapes_landingbay.txt
Mine
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Mine.Ambience1 | Sounds of crumbling rocks, distant machines and howls on top of a low lum | 25 | |||
Mine.Ambience2 | Water drips and running water in a windy tunnel | 25 | |||
Mine.Ambience3 | Crumbling sounds, occasional water drips in windy tunnel | 25 | |||
Mine.Ambience4 | Random metal noises on top of a low turbine sound | 25 | |||
Mine.Ambience5 | Faint, distant undefinable noises over a slow pumping hum | 25 | |||
Mine.LavaAmbience | Lava field. Low gurgling sound with random steam sounds | 25 | |||
Mine.Queenlair | Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | 25 |
soundscapes_mine.txt
Residential
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
res.spawn | 1 | (338.000000, -9997.656250, 21.093750) | lights flicker | ||
s(567.125000, -7876.250000, -28.437500) | computer spatial | ||||
res.interior01 | 1 | (-1384.531250, -7946.593750, -35.500000) | computer room tone | ||
(-1664.281250, -7547.156250, -65.156250) | water drip | ||||
res.mall01 | 1 | (-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.ducts01 | 2 | (2380.468750, -3684.468750, -22.781250) | water drip | ||
(247.343750, -5673.687500, -21.500000) | water drip | ||||
res.interior03 | 1 | (-420.312500, -3184.906250, -15.312500) | computer spatial | ||
(-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior02 | 1 | (-2033.781250, -2061.250000, 93.718750) | pipes active | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior04 | 1 | (276.250000, -5360.406250, -33.937500) | vending machine hum |
soundscapes_residential.txt
Rydberg
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_lo.end | (random) | ||||
util_verb.machinery | (random) | ||||
interior.generators | 4 | ||||
rydberg.interior01 | (-2989.031250, -6225.25000,0 594.812500) | steam | |||
rydberg.interior02 | (-492.156250, -2396.187500, 635.468750) | pipes active | |||
(-2224.812500, -3819.156250, 687.500000) | pipe burst | ||||
rydberg.interior.big.1 | (304.750000, -2149.812500, 351.343750) | steam | |||
(-447.593750, -1333.343750, 375.843750) | steam | ||||
(-1136.812500, -168.843750, 557.562500) | pipes active | ||||
(-492.156250, -2396.187500, 635.468750) | pipes active | ||||
reactor.int | (random) | ||||
landing.exterior | |||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_sewer.ambient | (random) | ||||
Sewers.conduit | Corridor sound for inside the sewer conduit | 7 | |||
Sewers.open | sound for open sewer area | 7 | (100.000000, -2878.843750, -598.781250) | pipes active | |
(1259.437500, -3076.156250, -504.000000) | large fan | ||||
(1312.281250, -2815.937500, -653.406250) | water drips | ||||
(-1079.937500, -3084.125000, -647.500000) | water drips | ||||
Sewers.open2 | sound for 2nd open sewer area | 7 | (365.437500, -1847.875000, -648.687500) | water drips | |
(641.437500, -171.562500, -632.125000) | water drips | ||||
Sewers.platforms | sound for 2nd platform sewer area | 7 |
soundscapes_sewers.txt
Timor Station
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_rockslides | (random) | ||||
util_abstract.interior2 | (softer lo textures) | (random) | |||
TS.mineambience.01 | 19 | ||||
TS.mineambience.02 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.mineambience.03 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.LavaAmb.01 | 19 | ||||
TS.LavaAmb.02 | 19 | ||||
TS.escape | 18 |
soundscapes_timorstation.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |