List of Alien Swarm Soundscapes: Difference between revisions
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{{ back | Alien Swarm Level Creation}}{{ | {{ back | Alien Swarm Level Creation}}{{as topicon}} | ||
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Below is a list of 92 [[soundscapes]] for use in {{ | Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. For {{asrd|4}} click [[List of Alien Swarm: Reactive Drop Soundscapes|here]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
{{clr}} | {{clr}} | ||
== Indoors == | == Indoors == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Indoors.Ambience1 | |height="40px"|Indoors.Ambience1 | ||
| | |Computer Room 1 - Low tech busy sounds on top of a low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 23: | Line 19: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience2 | |height="40px"|Indoors.Ambience2 | ||
| | |Sparse muffled metal sounds and a low moaning on top of an air generator | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 29: | Line 26: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience3 | |height="40px"|Indoors.Ambience3 | ||
| | |Various human sounds (whispering/laughter) on top of a very low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 35: | Line 33: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience4 | |height="40px"|Indoors.Ambience4 | ||
| | |Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 41: | Line 40: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience5 | |height="40px"|Indoors.Ambience5 | ||
| | |Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 47: | Line 47: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience6 | |height="40px"|Indoors.Ambience6 | ||
| | |Sparse muffled metal sounds on top of a mid humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 53: | Line 54: | ||
|- | |- | ||
|height="40px"|Indoors.Ambience7 | |height="40px"|Indoors.Ambience7 | ||
| | |Random water drips | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 61: | Line 63: | ||
== Outside == | == Outside == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Outside.OutsideAmbience1 | |height="40px"|Outside.OutsideAmbience1 | ||
| | |Very strong storm with some occasional wind hits | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|- | |- | ||
|height="40px"|Outside.OutsideAmbience2 | |height="40px"|Outside.OutsideAmbience2 | ||
| | |Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 81: | Line 81: | ||
|- | |- | ||
|height="40px"|Outside.OutsideAmbience3 | |height="40px"|Outside.OutsideAmbience3 | ||
| | |Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 87: | Line 88: | ||
|- | |- | ||
|height="40px"|Outside.OutsideAmbience4 | |height="40px"|Outside.OutsideAmbience4 | ||
| | |More industrial sounds, less wind | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 95: | Line 97: | ||
== Deima == | == Deima == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_ext.windgusts | |height="40px"|util_ext.windgusts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 122: | Line 123: | ||
|height="40px"|outside.spawn | |height="40px"|outside.spawn | ||
| | | | ||
| | |align="center" |1 | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 128: | Line 130: | ||
|height="40px"|outside.bridge | |height="40px"|outside.bridge | ||
| | | | ||
| | |align="center" |(//.5) | ||
| | |align="center" |(random) | ||
| | |1335.781250, 5435.312500, 43.000000 | ||
|Large fan | |||
|- | |- | ||
|height="40px"|interior.small | |height="40px"|interior.small | ||
| | | | ||
|align="center" |3 | |||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|interior | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|Icy wind | |||
|- | |- | ||
|height="40px"|interior2.DistantCritters | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 147: | Line 159: | ||
== Industrial == | == Industrial == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Industrial.Ambience1 | |height="40px"|Industrial.Ambience1 | ||
| | |Various undefinable distant machine sounds on top of a low pulsating hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 161: | Line 170: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience2 | |height="40px"|Industrial.Ambience2 | ||
| | |Similar to Industrial.Ambience1 | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 167: | Line 177: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience3 | |height="40px"|Industrial.Ambience3 | ||
| | |Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 173: | Line 184: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience4 | |height="40px"|Industrial.Ambience4 | ||
| | |Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 179: | Line 191: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience5 | |height="40px"|Industrial.Ambience5 | ||
| | |Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 185: | Line 198: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience6 | |height="40px"|Industrial.Ambience6 | ||
| | |Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience7 | |height="40px"|Industrial.Ambience7 | ||
| | |Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience8 | |height="40px"|Industrial.Ambience8 | ||
| | |Working metal mixed on top of a low pumping machine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience9 | |height="40px"|Industrial.Ambience9 | ||
| | |Loud open hall with machine noises mixed with muffled running water | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience10 | |height="40px"|Industrial.Ambience10 | ||
| | |Some machines, a low hum and toxic slime ambient loop | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience11 | |height="40px"|Industrial.Ambience11 | ||
| | |Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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== Infested (Rydberg Lab) == | == Infested (Rydberg Lab) == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|interior1.Base | |height="40px"|interior1.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior1.Start | |height="40px"|interior1.Start | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 249: | Line 261: | ||
|height="40px"|interior1.CorridorSmall | |height="40px"|interior1.CorridorSmall | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior1.CorridorBig | |height="40px"|interior1.CorridorBig | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 261: | Line 275: | ||
|height="40px"|interior1.RoomMed | |height="40px"|interior1.RoomMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 267: | Line 282: | ||
|height="40px"|interior1.RoomBig | |height="40px"|interior1.RoomBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior1.ObjMed | |height="40px"|interior1.ObjMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior1.ObjBig | |height="40px"|interior1.ObjBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.Base | |height="40px"|interior2.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.SmallA | |height="40px"|interior2.SmallA | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.SmallB | |height="40px"|interior2.SmallB | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.MedA | |height="40px"|interior2.MedA | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.MedB | |height="40px"|interior2.MedB | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.LargeA | |height="40px"|interior2.LargeA | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|height="40px"|interior2.Ambiguous | |height="40px"|interior2.Ambiguous | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6563.937500, -3725.843750, 887.781250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7381.687500, -3246.843750, 889.968750) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|interior2.DistantCritters | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 333: | Line 373: | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | ||
== Landing | == Landing Bay == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_interior.bursts | |height="40px"|util_interior.bursts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 350: | Line 387: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 356: | Line 394: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 361: | Line 400: | ||
|height="40px"|exterior1.IcyDisquiet | |height="40px"|exterior1.IcyDisquiet | ||
| | | | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 367: | Line 407: | ||
|height="40px"|interior.generator.big | |height="40px"|interior.generator.big | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7916.812500, -2085.906250, 702.718750) | |||
|big machine | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interiorB | |height="40px"|landingbay.interiorB | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6722.187500, -6547.187500, 945.000000) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6365.218750, -6011.593750, 934.656250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-7184.625000, -5127.875000, 865.531250) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6608.625000, -5681.531250, 957.937500) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior1 | |height="40px"|landingbay.interior1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-7540.156250, -890.656250, 865.406250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior2 | |height="40px"|landingbay.interior2 | ||
Line 387: | Line 472: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5247.531250, 2760.312500, 828.687500) | ||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior3 | |height="40px"|landingbay.interior3 | ||
Line 393: | Line 479: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5461.937500, 5114.343750, 755.843750) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|landingbay.interior3_pract | |height="40px"|landingbay.interior3_pract | ||
Line 399: | Line 486: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-3782.00, 7222.00, 800.00) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|interior2.Pits | |height="40px"|interior2.Pits | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 410: | Line 499: | ||
== Mine == | == Mine == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Mine.Ambience1 | |height="40px"|Mine.Ambience1 | ||
| | |Sounds of crumbling rocks, distant machines and howls on top of a low lum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 424: | Line 510: | ||
|- | |- | ||
|height="40px"|Mine.Ambience2 | |height="40px"|Mine.Ambience2 | ||
| | |Water drips and running water in a windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 430: | Line 517: | ||
|- | |- | ||
|height="40px"|Mine.Ambience3 | |height="40px"|Mine.Ambience3 | ||
| | |Crumbling sounds, occasional water drips in windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 436: | Line 524: | ||
|- | |- | ||
|height="40px"|Mine.Ambience4 | |height="40px"|Mine.Ambience4 | ||
| | |Random metal noises on top of a low turbine sound | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 442: | Line 531: | ||
|- | |- | ||
|height="40px"|Mine.Ambience5 | |height="40px"|Mine.Ambience5 | ||
| | |Faint, distant undefinable noises over a slow pumping hum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 448: | Line 538: | ||
|- | |- | ||
|height="40px"|Mine.LavaAmbience | |height="40px"|Mine.LavaAmbience | ||
| | |Lava field. Low gurgling sound with random steam sounds | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 454: | Line 545: | ||
|- | |- | ||
|height="40px"|Mine.Queenlair | |height="40px"|Mine.Queenlair | ||
| | |Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 462: | Line 554: | ||
== Residential == | == Residential == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|res.spawn | |height="40px"|res.spawn | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(338.000000, -9997.656250, 21.093750) | |||
|lights flicker | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|s(567.125000, -7876.250000, -28.437500) | |||
|computer spatial | |||
|- | |- | ||
|height="40px"|res.interior01 | |height="40px"|res.interior01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1384.531250, -7946.593750, -35.500000) | |||
|computer room tone | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1664.281250, -7547.156250, -65.156250) | |||
|water drip | |||
|- | |- | ||
|height="40px"|res.mall01 | |height="40px"|res.mall01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-760.468750, -5442.812500, 17.687500) | |||
|fluorescent lights | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |- | ||
|height="40px"|res.ducts01 | |height="40px"|res.ducts01 | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(2380.468750, -3684.468750, -22.781250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(247.343750, -5673.687500, -21.500000) | |||
|water drip | |||
|- | |- | ||
|height="40px"|res. | |height="40px"|res.interior03 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-420.312500, -3184.906250, -15.312500) | |||
|computer spatial | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-760.468750, -5442.812500, 17.687500) | |||
|fluorescent lights | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |||
|height="40px"|res.interior02 | |||
| | |||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-2033.781250, -2061.250000, 93.718750) | |||
|pipes active | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |||
|height="40px"|res.interior04 | |||
| | |||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(276.250000, -5360.406250, -33.937500) | |||
|vending machine hum | |||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | ||
== Rydberg == | == Rydberg == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_lo.end | |height="40px"|util_lo.end | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 530: | Line 671: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 535: | Line 677: | ||
|height="40px"|interior.generators | |height="40px"|interior.generators | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 543: | Line 686: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-2989.031250, -6225.25000,0 594.812500) | ||
|steam | |||
|- | |- | ||
|height="40px"|rydberg.interior02 | |height="40px"|rydberg.interior02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-2224.812500, -3819.156250, 687.500000) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|rydberg.interior.big.1 | |height="40px"|rydberg.interior.big.1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(304.750000, -2149.812500, 351.343750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-447.593750, -1333.343750, 375.843750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-1136.812500, -168.843750, 557.562500) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |- | ||
|height="40px"|reactor.int | |height="40px"|reactor.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 565: | Line 740: | ||
|height="40px"|landing.exterior | |height="40px"|landing.exterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 571: | Line 747: | ||
|height="40px"|rydberg.interior.elevators | |height="40px"|rydberg.interior.elevators | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 578: | Line 755: | ||
== Sewers == | == Sewers == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_sewer.ambient | |height="40px"|util_sewer.ambient | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Sewers.conduit | |height="40px"|Sewers.conduit | ||
| | |Corridor sound for inside the sewer conduit | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 598: | Line 773: | ||
|- | |- | ||
|height="40px"|Sewers.open | |height="40px"|Sewers.open | ||
| sound for open sewer area | |||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(100.000000, -2878.843750, -598.781250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(1259.437500, -3076.156250, -504.000000) | |||
|large fan | |||
|- | |||
|height="40px"| | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(1312.281250, -2815.937500, -653.406250) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1079.937500, -3084.125000, -647.500000) | |||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.open2 | |height="40px"|Sewers.open2 | ||
|sound for 2nd open sewer area | |||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(365.437500, -1847.875000, -648.687500) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(641.437500, -171.562500, -632.125000) | ||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.platforms | |height="40px"|Sewers.platforms | ||
| | |sound for 2nd platform sewer area | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 618: | Line 824: | ||
== Timor Station == | == Timor Station == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_rockslides | |height="40px"|util_rockslides | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|util_abstract.interior2 | |height="40px"|util_abstract.interior2 | ||
| | |(softer lo textures) | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 639: | Line 843: | ||
|height="40px"|TS.mineambience.01 | |height="40px"|TS.mineambience.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 645: | Line 850: | ||
|height="40px"|TS.mineambience.02 | |height="40px"|TS.mineambience.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.mineambience.03 | |height="40px"|TS.mineambience.03 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.LavaAmb.01 | |height="40px"|TS.LavaAmb.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 663: | Line 871: | ||
|height="40px"|TS.LavaAmb.02 | |height="40px"|TS.LavaAmb.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 669: | Line 878: | ||
|height="40px"|TS.escape | |height="40px"|TS.escape | ||
| | | | ||
|align="center" |18 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 674: | Line 884: | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | ||
{{ | |||
{{Envsound}} | |||
[[Category:Alien Swarm]][[Category:Sound System]] | [[Category:Alien Swarm]][[Category:Sound System]] |
Latest revision as of 12:59, 23 March 2025
Below is a list of 92 soundscapes for use in Alien Swarm. For
Alien Swarm: Reactive Drop click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Indoors
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Indoors.Ambience1 | Computer Room 1 - Low tech busy sounds on top of a low humming | 100 | |||
Indoors.Ambience2 | Sparse muffled metal sounds and a low moaning on top of an air generator | ||||
Indoors.Ambience3 | Various human sounds (whispering/laughter) on top of a very low humming | 100 | |||
Indoors.Ambience4 | Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | 100 | |||
Indoors.Ambience5 | Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | 100 | |||
Indoors.Ambience6 | Sparse muffled metal sounds on top of a mid humming | 100 | |||
Indoors.Ambience7 | Random water drips | 100 |
soundscapes_indoors.txt
Outside
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Outside.OutsideAmbience1 | Very strong storm with some occasional wind hits | 0 | |||
Outside.OutsideAmbience2 | Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | 0 | |||
Outside.OutsideAmbience3 | Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | 0 | |||
Outside.OutsideAmbience4 | More industrial sounds, less wind | 0 |
soundscapes_outside.txt
Deima
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_ext.windgusts | (random) | ||||
util_metal.rattles | (random) | ||||
util_abstract.ambient | (random) | ||||
outside.spawn | 1 | (random) | |||
outside.bridge | (//.5) | (random) | 1335.781250, 5435.312500, 43.000000 | Large fan | |
interior.small | 3 | (random) | interior | ||
(random) | Icy wind | ||||
interior2.DistantCritters | (random) |
soundscapes_deima.txt
Industrial
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Industrial.Ambience1 | Various undefinable distant machine sounds on top of a low pulsating hum | 7 | |||
Industrial.Ambience2 | Similar to Industrial.Ambience1 | 7 | |||
Industrial.Ambience3 | Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | 7 | |||
Industrial.Ambience4 | Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | 7 | |||
Industrial.Ambience5 | Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | 7 | |||
Industrial.Ambience6 | Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | 7 | |||
Industrial.Ambience7 | Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | 7 | |||
Industrial.Ambience8 | Working metal mixed on top of a low pumping machine | 7 | |||
Industrial.Ambience9 | Loud open hall with machine noises mixed with muffled running water | 7 | |||
Industrial.Ambience10 | Some machines, a low hum and toxic slime ambient loop | 7 | |||
Industrial.Ambience11 | Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | 7 |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
interior1.Base | |||||
interior1.Start | 2 | ||||
interior1.CorridorSmall | 2 | ||||
interior1.CorridorBig | 3 | ||||
interior1.RoomMed | 3 | ||||
interior1.RoomBig | 4 | ||||
interior1.ObjMed | 3 | ||||
interior1.ObjBig | 4 | ||||
interior2.Base | |||||
interior2.SmallA | 2 | ||||
interior2.SmallB | 2 | ||||
interior2.MedA | 3 | ||||
interior2.MedB | 3 | ||||
interior2.LargeA | 4 | ||||
interior2.Ambiguous | 4 | (-6563.937500, -3725.843750, 887.781250) | water drip | ||
(-7381.687500, -3246.843750, 889.968750) | water drip | ||||
(-6302.031250, -5218.000000, 1006.937500) | pipe burst | ||||
interior2.DistantCritters | (random) |
soundscapes_infested.txt
Landing Bay
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_interior.bursts | (random) | ||||
util_abstract.interior | (random) | ||||
util_metal.moans | (random) | ||||
exterior1.IcyDisquiet | 0 | ||||
interior.generator.big | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interiorB | (-6302.031250, -5218.000000, 1006.937500) | pipe burst | |||
(-6722.187500, -6547.187500, 945.000000) | water drip | ||||
(-6365.218750, -6011.593750, 934.656250) | water drip | ||||
(-7184.625000, -5127.875000, 865.531250) | steam | ||||
(-6608.625000, -5681.531250, 957.937500) | steam | ||||
landingbay.interior1 | (-7540.156250, -890.656250, 865.406250) | pipes active | |||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interior2 | (-5247.531250, 2760.312500, 828.687500) | steam | |||
landingbay.interior3 | (-5461.937500, 5114.343750, 755.843750) | radioactive goo | |||
landingbay.interior3_pract | (-3782.00, 7222.00, 800.00) | radioactive goo | |||
interior2.Pits | 4 |
soundscapes_landingbay.txt
Mine
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Mine.Ambience1 | Sounds of crumbling rocks, distant machines and howls on top of a low lum | 25 | |||
Mine.Ambience2 | Water drips and running water in a windy tunnel | 25 | |||
Mine.Ambience3 | Crumbling sounds, occasional water drips in windy tunnel | 25 | |||
Mine.Ambience4 | Random metal noises on top of a low turbine sound | 25 | |||
Mine.Ambience5 | Faint, distant undefinable noises over a slow pumping hum | 25 | |||
Mine.LavaAmbience | Lava field. Low gurgling sound with random steam sounds | 25 | |||
Mine.Queenlair | Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | 25 |
soundscapes_mine.txt
Residential
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
res.spawn | 1 | (338.000000, -9997.656250, 21.093750) | lights flicker | ||
s(567.125000, -7876.250000, -28.437500) | computer spatial | ||||
res.interior01 | 1 | (-1384.531250, -7946.593750, -35.500000) | computer room tone | ||
(-1664.281250, -7547.156250, -65.156250) | water drip | ||||
res.mall01 | 1 | (-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.ducts01 | 2 | (2380.468750, -3684.468750, -22.781250) | water drip | ||
(247.343750, -5673.687500, -21.500000) | water drip | ||||
res.interior03 | 1 | (-420.312500, -3184.906250, -15.312500) | computer spatial | ||
(-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior02 | 1 | (-2033.781250, -2061.250000, 93.718750) | pipes active | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior04 | 1 | (276.250000, -5360.406250, -33.937500) | vending machine hum |
soundscapes_residential.txt
Rydberg
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_lo.end | (random) | ||||
util_verb.machinery | (random) | ||||
interior.generators | 4 | ||||
rydberg.interior01 | (-2989.031250, -6225.25000,0 594.812500) | steam | |||
rydberg.interior02 | (-492.156250, -2396.187500, 635.468750) | pipes active | |||
(-2224.812500, -3819.156250, 687.500000) | pipe burst | ||||
rydberg.interior.big.1 | (304.750000, -2149.812500, 351.343750) | steam | |||
(-447.593750, -1333.343750, 375.843750) | steam | ||||
(-1136.812500, -168.843750, 557.562500) | pipes active | ||||
(-492.156250, -2396.187500, 635.468750) | pipes active | ||||
reactor.int | (random) | ||||
landing.exterior | |||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_sewer.ambient | (random) | ||||
Sewers.conduit | Corridor sound for inside the sewer conduit | 7 | |||
Sewers.open | sound for open sewer area | 7 | (100.000000, -2878.843750, -598.781250) | pipes active | |
(1259.437500, -3076.156250, -504.000000) | large fan | ||||
(1312.281250, -2815.937500, -653.406250) | water drips | ||||
(-1079.937500, -3084.125000, -647.500000) | water drips | ||||
Sewers.open2 | sound for 2nd open sewer area | 7 | (365.437500, -1847.875000, -648.687500) | water drips | |
(641.437500, -171.562500, -632.125000) | water drips | ||||
Sewers.platforms | sound for 2nd platform sewer area | 7 |
soundscapes_sewers.txt
Timor Station
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_rockslides | (random) | ||||
util_abstract.interior2 | (softer lo textures) | (random) | |||
TS.mineambience.01 | 19 | ||||
TS.mineambience.02 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.mineambience.03 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.LavaAmb.01 | 19 | ||||
TS.LavaAmb.02 | 19 | ||||
TS.escape | 18 |
soundscapes_timorstation.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |