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List of Alien Swarm Soundscapes: Difference between revisions

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{{ back | Alien Swarm Level Creation}}
{{ back | Alien Swarm Level Creation}}{{as topicon}}
 
{{toc-right}}
Below is a list of (Unknown) [[soundscapes]] for use in {{Alien Swarm}}.
Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. For {{asrd|4}} click [[List of Alien Swarm: Reactive Drop Soundscapes|here]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.


Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.


{{todo | Add descriptions for how they sound.}}
{{clr}}
{{clr}}


== Deima ==
== Indoors ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_ext.windgusts
|height="40px"|Indoors.Ambience1
|
|Computer Room 1 - Low tech busy sounds on top of a low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|util_metal.rattles
|height="40px"|Indoors.Ambience2
|
|Sparse muffled metal sounds and a low moaning on top of an air generator
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|util_abstract.ambient
|height="40px"|Indoors.Ambience3
|
|Various human sounds (whispering/laughter) on top of a very low humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|outside.spawn
|height="40px"|Indoors.Ambience4
|
|Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|outside.bridge
|height="40px"|Indoors.Ambience5
|
|Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|interior.small
|height="40px"|Indoors.Ambience6
|
|Sparse muffled metal sounds on top of a mid humming
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|Indoors.Ambience7
|
|Random water drips
|align="center" |100
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_deima.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_indoors.txt</span>


== indoors ==
== Outside ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Indoors.Ambience1
|height="40px"|Outside.OutsideAmbience1
|
|Very strong storm with some occasional wind hits
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|Outside.OutsideAmbience2
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|Outside.OutsideAmbience3
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|Outside.OutsideAmbience4
|More industrial sounds, less wind
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_outside.txt</span>
== Deima ==
{|class="standard-table" style="width: 100%;"
{{SoundscapeTableCaption}}
|-
|-
|height="40px"|Indoors.Ambience2
|height="40px"|util_ext.windgusts
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Indoors.Ambience3
|height="40px"|util_metal.rattles
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Indoors.Ambience4
|height="40px"|util_abstract.ambient
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Indoors.Ambience5
|height="40px"|outside.spawn
|
|
|align="center" |1
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|outside.bridge
|
|align="center" |(//.5)
|align="center" |(random)
|1335.781250, 5435.312500, 43.000000
|Large fan
|-
|height="40px"|interior.small
|
|align="center" |3
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|interior
|-
|-
|height="40px"|Indoors.Ambience6
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|Icy wind
|-
|-
|height="40px"|Indoors.Ambience7
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_indoors.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_deima.txt</span>


== Industrial ==
== Industrial ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Industrial.Ambience1
|height="40px"|Industrial.Ambience1
|
|Various undefinable distant machine sounds on top of a low pulsating hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 127: Line 170:
|-
|-
|height="40px"|Industrial.Ambience2
|height="40px"|Industrial.Ambience2
|
|Similar to Industrial.Ambience1
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 133: Line 177:
|-
|-
|height="40px"|Industrial.Ambience3
|height="40px"|Industrial.Ambience3
|
|Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 139: Line 184:
|-
|-
|height="40px"|Industrial.Ambience4
|height="40px"|Industrial.Ambience4
|
|Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 145: Line 191:
|-
|-
|height="40px"|Industrial.Ambience5
|height="40px"|Industrial.Ambience5
|
|Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 151: Line 198:
|-
|-
|height="40px"|Industrial.Ambience6
|height="40px"|Industrial.Ambience6
|
|Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Industrial.Ambience7
|height="40px"|Industrial.Ambience7
|
|Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Industrial.Ambience8
|height="40px"|Industrial.Ambience8
|
|Working metal mixed on top of a low pumping machine
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Industrial.Ambience9
|height="40px"|Industrial.Ambience9
|
|Loud open hall with machine noises mixed with muffled running water
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Industrial.Ambience10
|height="40px"|Industrial.Ambience10
|
|Some machines, a low hum and toxic slime ambient loop
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Industrial.Ambience11
|height="40px"|Industrial.Ambience11
|
|Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting)
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 194: Line 242:


== Infested (Rydberg Lab) ==
== Infested (Rydberg Lab) ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|interior1.Base
|height="40px"|interior1.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 209: Line 254:
|height="40px"|interior1.Start
|height="40px"|interior1.Start
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 215: Line 261:
|height="40px"|interior1.CorridorSmall
|height="40px"|interior1.CorridorSmall
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 221: Line 268:
|height="40px"|interior1.CorridorBig
|height="40px"|interior1.CorridorBig
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 227: Line 275:
|height="40px"|interior1.RoomMed
|height="40px"|interior1.RoomMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 233: Line 282:
|height="40px"|interior1.RoomBig
|height="40px"|interior1.RoomBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 239: Line 289:
|height="40px"|interior1.ObjMed
|height="40px"|interior1.ObjMed
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 245: Line 296:
|height="40px"|interior1.ObjBig
|height="40px"|interior1.ObjBig
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 251: Line 303:
|height="40px"|interior2.Base
|height="40px"|interior2.Base
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 257: Line 310:
|height="40px"|interior2.SmallA
|height="40px"|interior2.SmallA
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 263: Line 317:
|height="40px"|interior2.SmallB
|height="40px"|interior2.SmallB
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 269: Line 324:
|height="40px"|interior2.MedA
|height="40px"|interior2.MedA
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 275: Line 331:
|height="40px"|interior2.MedB
|height="40px"|interior2.MedB
|
|
|align="center" |3
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 281: Line 338:
|height="40px"|interior2.LargeA
|height="40px"|interior2.LargeA
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 287: Line 345:
|height="40px"|interior2.Ambiguous
|height="40px"|interior2.Ambiguous
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|(-6563.937500, -3725.843750, 887.781250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7381.687500, -3246.843750, 889.968750)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|-
|height="40px"|interior2.DistantCritters
|height="40px"|interior2.DistantCritters
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 299: Line 373:
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span>


== Landing bay ==
== Landing Bay ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_interior.bursts
|height="40px"|util_interior.bursts
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 316: Line 387:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 322: Line 394:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 327: Line 400:
|height="40px"|exterior1.IcyDisquiet
|height="40px"|exterior1.IcyDisquiet
|
|
|align="center" |0
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 333: Line 407:
|height="40px"|interior.generator.big
|height="40px"|interior.generator.big
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7916.812500, -2085.906250, 702.718750)
|big machine
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
|steam
|-
|-
|height="40px"|landingbay.interiorB
|height="40px"|landingbay.interiorB
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6302.031250, -5218.000000, 1006.937500)
|pipe burst
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6722.187500, -6547.187500, 945.000000)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6365.218750, -6011.593750, 934.656250)
|water drip
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7184.625000, -5127.875000, 865.531250)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-6608.625000, -5681.531250, 957.937500)
|steam
|-
|-
|height="40px"|landingbay.interior1
|height="40px"|landingbay.interior1
Line 347: Line 458:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7540.156250, -890.656250, 865.406250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-7400.187500, -1764.062500, 799.593750)
|steam
|-
|-
|height="40px"|landingbay.interior2
|height="40px"|landingbay.interior2
Line 353: Line 472:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5247.531250, 2760.312500, 828.687500)
|steam
|-
|-
|height="40px"|landingbay.interior3
|height="40px"|landingbay.interior3
Line 359: Line 479:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-5461.937500, 5114.343750, 755.843750)
|radioactive goo
|-
|-
|height="40px"|landingbay.interior3_pract
|height="40px"|landingbay.interior3_pract
Line 365: Line 486:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-3782.00, 7222.00, 800.00)
|radioactive goo
|-
|-
|height="40px"|interior2.Pits
|height="40px"|interior2.Pits
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 376: Line 499:


== Mine ==
== Mine ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Mine.Ambience1
|height="40px"|Mine.Ambience1
|
|Sounds of crumbling rocks, distant machines and howls on top of a low lum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 390: Line 510:
|-
|-
|height="40px"|Mine.Ambience2
|height="40px"|Mine.Ambience2
|
|Water drips and running water in a windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 396: Line 517:
|-
|-
|height="40px"|Mine.Ambience3
|height="40px"|Mine.Ambience3
|
|Crumbling sounds, occasional water drips in windy tunnel
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 402: Line 524:
|-
|-
|height="40px"|Mine.Ambience4
|height="40px"|Mine.Ambience4
|
|Random metal noises on top of a low turbine sound
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 408: Line 531:
|-
|-
|height="40px"|Mine.Ambience5
|height="40px"|Mine.Ambience5
|
|Faint, distant undefinable noises over a slow pumping hum
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 414: Line 538:
|-
|-
|height="40px"|Mine.LavaAmbience
|height="40px"|Mine.LavaAmbience
|
|Lava field. Low gurgling sound with random steam sounds
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 420: Line 545:
|-
|-
|height="40px"|Mine.Queenlair
|height="40px"|Mine.Queenlair
|
|Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat
|align="center" |25
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 427: Line 553:
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span>


== Outside ==
== Residential ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|Outside.OutsideAmbience1
|height="40px"|res.spawn
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(338.000000, -9997.656250, 21.093750)
|lights flicker
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|s(567.125000, -7876.250000, -28.437500)
|computer spatial
|-
|-
|height="40px"|Outside.OutsideAmbience2
|height="40px"|res.interior01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1384.531250, -7946.593750, -35.500000)
|computer room tone
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1664.281250, -7547.156250, -65.156250)
|water drip
|-
|-
|height="40px"|Outside.OutsideAmbience3
|height="40px"|res.mall01
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|-
|height="40px"|Outside.OutsideAmbience4
|height="40px"|res.ducts01
|
|
|align="center" |2
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(2380.468750, -3684.468750, -22.781250)
|style="background-color:rgb(50,50,50);"|
|water drip
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_outside.txt</span>
 
== Residential ==
{| class=standard-table | style="width:100%;"
!width="350px"|Name
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|res.spawn
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(247.343750, -5673.687500, -21.500000)
|water drip
|-
|-
|height="40px"|res.interior01
|height="40px"|res.interior03
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-420.312500, -3184.906250, -15.312500)
|style="background-color:rgb(50,50,50);"|
|computer spatial
|-
|-
|height="40px"|res.mall01
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-760.468750, -5442.812500, 17.687500)
|fluorescent lights
|-
|-
|height="40px"|res.ducts01
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|-
|height="40px"|res.interior02
|height="40px"|res.interior02
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2033.781250, -2061.250000, 93.718750)
|style="background-color:rgb(50,50,50);"|
|pipes active
|-
|-
|height="40px"|res.interior03
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1786.781250, -4185.531250, 489.500000)
|mall music
|-
|-
|height="40px"|res.interior04
|height="40px"|res.interior04
|
|
|align="center" |1
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(276.250000, -5360.406250, -33.937500)
|style="background-color:rgb(50,50,50);"|
|vending machine hum
|}
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span>


== Rydberg ==
== Rydberg ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_lo.end
|height="40px"|util_lo.end
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 530: Line 671:
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 535: Line 677:
|height="40px"|interior.generators
|height="40px"|interior.generators
|
|
|align="center" |4
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 543: Line 686:
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2989.031250, -6225.25000,0 594.812500)
|steam
|-
|-
|height="40px"|rydberg.interior02
|height="40px"|rydberg.interior02
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-2224.812500, -3819.156250, 687.500000)
|pipe burst
|-
|-
|height="40px"|rydberg.interior.big.1
|height="40px"|rydberg.interior.big.1
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(304.750000, -2149.812500, 351.343750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-447.593750, -1333.343750, 375.843750)
|steam
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1136.812500, -168.843750, 557.562500)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-492.156250, -2396.187500, 635.468750)
|pipes active
|-
|-
|height="40px"|reactor.int
|height="40px"|reactor.int
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 565: Line 740:
|height="40px"|landing.exterior
|height="40px"|landing.exterior
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 571: Line 747:
|height="40px"|rydberg.interior.elevators
|height="40px"|rydberg.interior.elevators
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 578: Line 755:


== Sewers ==
== Sewers ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_sewer.ambient
|height="40px"|util_sewer.ambient
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|Sewers.conduit
|height="40px"|Sewers.conduit
|
|Corridor sound for inside the sewer conduit
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 598: Line 773:
|-
|-
|height="40px"|Sewers.open
|height="40px"|Sewers.open
| sound for open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|(100.000000, -2878.843750, -598.781250)
|pipes active
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1259.437500, -3076.156250, -504.000000)
|large fan
|-
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(1312.281250, -2815.937500, -653.406250)
|water drips
|-
|height="40px"|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1079.937500, -3084.125000, -647.500000)
|water drips
|-
|-
|height="40px"|Sewers.open2
|height="40px"|Sewers.open2
|sound for 2nd open sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|(365.437500, -1847.875000, -648.687500)
|water drips
|-
|height="40px"|
|
|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(641.437500, -171.562500, -632.125000)
|water drips
|-
|-
|height="40px"|Sewers.platforms
|height="40px"|Sewers.platforms
|
|sound for 2nd platform sewer area
|align="center" |7
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 618: Line 824:


== Timor Station ==
== Timor Station ==
{| class=standard-table | style="width:100%;"
{|class="standard-table" style="width: 100%;"
!width="350px"|Name
{{SoundscapeTableCaption}}
!Description
!width="105px"|Position Number
!width="200px"|Position Origin
!width="250px"|Location Description
|-
|-
|height="40px"|util_rockslides
|height="40px"|util_rockslides
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|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|-
|height="40px"|util_abstract.interior2
|height="40px"|util_abstract.interior2
|
|(softer lo textures)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|align="center" |(random)
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|TS.mineambience.01
|height="40px"|TS.mineambience.01
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|align="center" |19
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
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|height="40px"|TS.mineambience.02
|height="40px"|TS.mineambience.02
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|align="center" |19
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1760.468750, 3416.000000, 15.156250)
|style="background-color:rgb(50,50,50);"|
|conveyor belt rocks
|-
|-
|height="40px"|TS.mineambience.03
|height="40px"|TS.mineambience.03
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|
|align="center" |19
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|(-1760.468750, 3416.000000, 15.156250)
|style="background-color:rgb(50,50,50);"|
|conveyor belt rocks
|-
|-
|height="40px"|TS.LavaAmb.01
|height="40px"|TS.LavaAmb.01
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|align="center" |19
|style="background-color:rgb(50,50,50);"|
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|height="40px"|TS.LavaAmb.02
|height="40px"|TS.LavaAmb.02
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|style="background-color:rgb(50,50,50);"|
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|height="40px"|TS.escape
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|style="background-color:rgb(50,50,50);"|
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<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span>
{{Template:Envsound}}
 
{{Envsound}}
[[Category:Alien Swarm]][[Category:Sound System]]
[[Category:Alien Swarm]][[Category:Sound System]]

Latest revision as of 12:59, 23 March 2025

Alien Swarm Level Creation

Below is a list of 92 soundscapes for use in Alien Swarm Alien Swarm. For Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Indoors

Name Description DSP Position Number Position Origin Location Description
Indoors.Ambience1 Computer Room 1 - Low tech busy sounds on top of a low humming 100
Indoors.Ambience2 Sparse muffled metal sounds and a low moaning on top of an air generator
Indoors.Ambience3 Various human sounds (whispering/laughter) on top of a very low humming 100
Indoors.Ambience4 Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop 100
Indoors.Ambience5 Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop 100
Indoors.Ambience6 Sparse muffled metal sounds on top of a mid humming 100
Indoors.Ambience7 Random water drips 100

soundscapes_indoors.txt

Outside

Name Description DSP Position Number Position Origin Location Description
Outside.OutsideAmbience1 Very strong storm with some occasional wind hits 0
Outside.OutsideAmbience2 Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings 0
Outside.OutsideAmbience3 Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages 0
Outside.OutsideAmbience4 More industrial sounds, less wind 0

soundscapes_outside.txt

Deima

Name Description DSP Position Number Position Origin Location Description
util_ext.windgusts (random)
util_metal.rattles (random)
util_abstract.ambient (random)
outside.spawn 1 (random)
outside.bridge (//.5) (random) 1335.781250, 5435.312500, 43.000000 Large fan
interior.small 3 (random) interior
(random) Icy wind
interior2.DistantCritters (random)

soundscapes_deima.txt

Industrial

Name Description DSP Position Number Position Origin Location Description
Industrial.Ambience1 Various undefinable distant machine sounds on top of a low pulsating hum 7
Industrial.Ambience2 Similar to Industrial.Ambience1 7
Industrial.Ambience3 Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum 7
Industrial.Ambience4 Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like 7
Industrial.Ambience5 Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum 7
Industrial.Ambience6 Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood 7
Industrial.Ambience7 Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine 7
Industrial.Ambience8 Working metal mixed on top of a low pumping machine 7
Industrial.Ambience9 Loud open hall with machine noises mixed with muffled running water 7
Industrial.Ambience10 Some machines, a low hum and toxic slime ambient loop 7
Industrial.Ambience11 Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) 7

soundscapes_industrial.txt

Infested (Rydberg Lab)

Name Description DSP Position Number Position Origin Location Description
interior1.Base
interior1.Start 2
interior1.CorridorSmall 2
interior1.CorridorBig 3
interior1.RoomMed 3
interior1.RoomBig 4
interior1.ObjMed 3
interior1.ObjBig 4
interior2.Base
interior2.SmallA 2
interior2.SmallB 2
interior2.MedA 3
interior2.MedB 3
interior2.LargeA 4
interior2.Ambiguous 4 (-6563.937500, -3725.843750, 887.781250) water drip
(-7381.687500, -3246.843750, 889.968750) water drip
(-6302.031250, -5218.000000, 1006.937500) pipe burst
interior2.DistantCritters (random)

soundscapes_infested.txt

Landing Bay

Name Description DSP Position Number Position Origin Location Description
util_interior.bursts (random)
util_abstract.interior (random)
util_metal.moans (random)
exterior1.IcyDisquiet 0
interior.generator.big 4 (-7916.812500, -2085.906250, 702.718750) big machine
(-7400.187500, -1764.062500, 799.593750) steam
landingbay.interiorB (-6302.031250, -5218.000000, 1006.937500) pipe burst
(-6722.187500, -6547.187500, 945.000000) water drip
(-6365.218750, -6011.593750, 934.656250) water drip
(-7184.625000, -5127.875000, 865.531250) steam
(-6608.625000, -5681.531250, 957.937500) steam
landingbay.interior1 (-7540.156250, -890.656250, 865.406250) pipes active
(-7400.187500, -1764.062500, 799.593750) steam
landingbay.interior2 (-5247.531250, 2760.312500, 828.687500) steam
landingbay.interior3 (-5461.937500, 5114.343750, 755.843750) radioactive goo
landingbay.interior3_pract (-3782.00, 7222.00, 800.00) radioactive goo
interior2.Pits 4

soundscapes_landingbay.txt

Mine

Name Description DSP Position Number Position Origin Location Description
Mine.Ambience1 Sounds of crumbling rocks, distant machines and howls on top of a low lum 25
Mine.Ambience2 Water drips and running water in a windy tunnel 25
Mine.Ambience3 Crumbling sounds, occasional water drips in windy tunnel 25
Mine.Ambience4 Random metal noises on top of a low turbine sound 25
Mine.Ambience5 Faint, distant undefinable noises over a slow pumping hum 25
Mine.LavaAmbience Lava field. Low gurgling sound with random steam sounds 25
Mine.Queenlair Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat 25

soundscapes_mine.txt

Residential

Name Description DSP Position Number Position Origin Location Description
res.spawn 1 (338.000000, -9997.656250, 21.093750) lights flicker
s(567.125000, -7876.250000, -28.437500) computer spatial
res.interior01 1 (-1384.531250, -7946.593750, -35.500000) computer room tone
(-1664.281250, -7547.156250, -65.156250) water drip
res.mall01 1 (-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.ducts01 2 (2380.468750, -3684.468750, -22.781250) water drip
(247.343750, -5673.687500, -21.500000) water drip
res.interior03 1 (-420.312500, -3184.906250, -15.312500) computer spatial
(-760.468750, -5442.812500, 17.687500) fluorescent lights
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior02 1 (-2033.781250, -2061.250000, 93.718750) pipes active
(-1786.781250, -4185.531250, 489.500000) mall music
res.interior04 1 (276.250000, -5360.406250, -33.937500) vending machine hum

soundscapes_residential.txt

Rydberg

Name Description DSP Position Number Position Origin Location Description
util_lo.end (random)
util_verb.machinery (random)
interior.generators 4
rydberg.interior01 (-2989.031250, -6225.25000,0 594.812500) steam
rydberg.interior02 (-492.156250, -2396.187500, 635.468750) pipes active
(-2224.812500, -3819.156250, 687.500000) pipe burst
rydberg.interior.big.1 (304.750000, -2149.812500, 351.343750) steam
(-447.593750, -1333.343750, 375.843750) steam
(-1136.812500, -168.843750, 557.562500) pipes active
(-492.156250, -2396.187500, 635.468750) pipes active
reactor.int (random)
landing.exterior
rydberg.interior.elevators

soundscapes_rydberg.txt

Sewers

Name Description DSP Position Number Position Origin Location Description
util_sewer.ambient (random)
Sewers.conduit Corridor sound for inside the sewer conduit 7
Sewers.open sound for open sewer area 7 (100.000000, -2878.843750, -598.781250) pipes active
(1259.437500, -3076.156250, -504.000000) large fan
(1312.281250, -2815.937500, -653.406250) water drips
(-1079.937500, -3084.125000, -647.500000) water drips
Sewers.open2 sound for 2nd open sewer area 7 (365.437500, -1847.875000, -648.687500) water drips
(641.437500, -171.562500, -632.125000) water drips
Sewers.platforms sound for 2nd platform sewer area 7

soundscapes_sewers.txt

Timor Station

Name Description DSP Position Number Position Origin Location Description
util_rockslides (random)
util_abstract.interior2 (softer lo textures) (random)
TS.mineambience.01 19
TS.mineambience.02 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.mineambience.03 19 (-1760.468750, 3416.000000, 15.156250) conveyor belt rocks
TS.LavaAmb.01 19
TS.LavaAmb.02 19
TS.escape 18

soundscapes_timorstation.txt


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation