List of Alien Swarm Soundscapes: Difference between revisions
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{{ | {{ back | Alien Swarm Level Creation}}{{as topicon}} | ||
{{ | {{toc-right}} | ||
Below is a list of 92 [[soundscapes]] for use in {{asw|4}}. For {{asrd|4}} click [[List of Alien Swarm: Reactive Drop Soundscapes|here]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
Below is a list of | |||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | ||
{{clr}} | {{clr}} | ||
== | == Indoors == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience1 | ||
| | |Computer Room 1 - Low tech busy sounds on top of a low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience2 | ||
| | |Sparse muffled metal sounds and a low moaning on top of an air generator | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience3 | ||
| | |Various human sounds (whispering/laughter) on top of a very low humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience4 | ||
| | |Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience5 | ||
| | |Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience6 | ||
| | |Sparse muffled metal sounds on top of a mid humming | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience7 | ||
| | |Random water drips | ||
|align="center" |100 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;"> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_indoors.txt</span> | ||
== | == Outside == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"| | |height="40px"|Outside.OutsideAmbience1 | ||
| | |Very strong storm with some occasional wind hits | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Outside.OutsideAmbience2 | |||
|Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | |||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Outside.OutsideAmbience3 | |||
|Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | |||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Outside.OutsideAmbience4 | |||
|More industrial sounds, less wind | |||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_outside.txt</span> | |||
== Deima == | |||
{|class="standard-table" style="width: 100%;" | |||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"| | |height="40px"|util_ext.windgusts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|util_metal.rattles | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|util_abstract.ambient | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|outside.spawn | ||
| | | | ||
|align="center" |1 | |||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |||
|height="40px"|outside.bridge | |||
| | |||
|align="center" |(//.5) | |||
|align="center" |(random) | |||
|1335.781250, 5435.312500, 43.000000 | |||
|Large fan | |||
|- | |||
|height="40px"|interior.small | |||
| | |||
|align="center" |3 | |||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|interior | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |Icy wind | ||
|- | |- | ||
|height="40px"| | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;"> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_deima.txt</span> | ||
== Industrial == | == Industrial == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Industrial.Ambience1 | |height="40px"|Industrial.Ambience1 | ||
| | |Various undefinable distant machine sounds on top of a low pulsating hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 128: | Line 170: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience2 | |height="40px"|Industrial.Ambience2 | ||
| | |Similar to Industrial.Ambience1 | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 134: | Line 177: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience3 | |height="40px"|Industrial.Ambience3 | ||
| | |Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 140: | Line 184: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience4 | |height="40px"|Industrial.Ambience4 | ||
| | |Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 146: | Line 191: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience5 | |height="40px"|Industrial.Ambience5 | ||
| | |Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 152: | Line 198: | ||
|- | |- | ||
|height="40px"|Industrial.Ambience6 | |height="40px"|Industrial.Ambience6 | ||
| | |Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience7 | |height="40px"|Industrial.Ambience7 | ||
| | |Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience8 | |height="40px"|Industrial.Ambience8 | ||
| | |Working metal mixed on top of a low pumping machine | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience9 | |height="40px"|Industrial.Ambience9 | ||
| | |Loud open hall with machine noises mixed with muffled running water | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience10 | |height="40px"|Industrial.Ambience10 | ||
| | |Some machines, a low hum and toxic slime ambient loop | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Industrial.Ambience11 | |height="40px"|Industrial.Ambience11 | ||
| | |Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 195: | Line 242: | ||
== Infested (Rydberg Lab) == | == Infested (Rydberg Lab) == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|interior1.Base | |height="40px"|interior1.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 210: | Line 254: | ||
|height="40px"|interior1.Start | |height="40px"|interior1.Start | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 216: | Line 261: | ||
|height="40px"|interior1.CorridorSmall | |height="40px"|interior1.CorridorSmall | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 222: | Line 268: | ||
|height="40px"|interior1.CorridorBig | |height="40px"|interior1.CorridorBig | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 228: | Line 275: | ||
|height="40px"|interior1.RoomMed | |height="40px"|interior1.RoomMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 234: | Line 282: | ||
|height="40px"|interior1.RoomBig | |height="40px"|interior1.RoomBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 240: | Line 289: | ||
|height="40px"|interior1.ObjMed | |height="40px"|interior1.ObjMed | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 246: | Line 296: | ||
|height="40px"|interior1.ObjBig | |height="40px"|interior1.ObjBig | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 252: | Line 303: | ||
|height="40px"|interior2.Base | |height="40px"|interior2.Base | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 258: | Line 310: | ||
|height="40px"|interior2.SmallA | |height="40px"|interior2.SmallA | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 264: | Line 317: | ||
|height="40px"|interior2.SmallB | |height="40px"|interior2.SmallB | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 270: | Line 324: | ||
|height="40px"|interior2.MedA | |height="40px"|interior2.MedA | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 276: | Line 331: | ||
|height="40px"|interior2.MedB | |height="40px"|interior2.MedB | ||
| | | | ||
|align="center" |3 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 282: | Line 338: | ||
|height="40px"|interior2.LargeA | |height="40px"|interior2.LargeA | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 288: | Line 345: | ||
|height="40px"|interior2.Ambiguous | |height="40px"|interior2.Ambiguous | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6563.937500, -3725.843750, 887.781250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7381.687500, -3246.843750, 889.968750) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|interior2.DistantCritters | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 300: | Line 373: | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_infested.txt</span> | ||
== Landing | == Landing Bay == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_interior.bursts | |height="40px"|util_interior.bursts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 317: | Line 387: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 323: | Line 394: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 328: | Line 400: | ||
|height="40px"|exterior1.IcyDisquiet | |height="40px"|exterior1.IcyDisquiet | ||
| | | | ||
|align="center" |0 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 334: | Line 407: | ||
|height="40px"|interior.generator.big | |height="40px"|interior.generator.big | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7916.812500, -2085.906250, 702.718750) | |||
|big machine | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interiorB | |height="40px"|landingbay.interiorB | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-6302.031250, -5218.000000, 1006.937500) | |||
|pipe burst | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6722.187500, -6547.187500, 945.000000) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-6365.218750, -6011.593750, 934.656250) | |||
|water drip | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-7184.625000, -5127.875000, 865.531250) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-6608.625000, -5681.531250, 957.937500) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior1 | |height="40px"|landingbay.interior1 | ||
Line 348: | Line 458: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-7540.156250, -890.656250, 865.406250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-7400.187500, -1764.062500, 799.593750) | |||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior2 | |height="40px"|landingbay.interior2 | ||
Line 354: | Line 472: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5247.531250, 2760.312500, 828.687500) | ||
|steam | |||
|- | |- | ||
|height="40px"|landingbay.interior3 | |height="40px"|landingbay.interior3 | ||
Line 360: | Line 479: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-5461.937500, 5114.343750, 755.843750) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|landingbay.interior3_pract | |height="40px"|landingbay.interior3_pract | ||
Line 366: | Line 486: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-3782.00, 7222.00, 800.00) | ||
|radioactive goo | |||
|- | |- | ||
|height="40px"|interior2.Pits | |height="40px"|interior2.Pits | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 377: | Line 499: | ||
== Mine == | == Mine == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|Mine.Ambience1 | |height="40px"|Mine.Ambience1 | ||
| | |Sounds of crumbling rocks, distant machines and howls on top of a low lum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 391: | Line 510: | ||
|- | |- | ||
|height="40px"|Mine.Ambience2 | |height="40px"|Mine.Ambience2 | ||
| | |Water drips and running water in a windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 397: | Line 517: | ||
|- | |- | ||
|height="40px"|Mine.Ambience3 | |height="40px"|Mine.Ambience3 | ||
| | |Crumbling sounds, occasional water drips in windy tunnel | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 403: | Line 524: | ||
|- | |- | ||
|height="40px"|Mine.Ambience4 | |height="40px"|Mine.Ambience4 | ||
| | |Random metal noises on top of a low turbine sound | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 409: | Line 531: | ||
|- | |- | ||
|height="40px"|Mine.Ambience5 | |height="40px"|Mine.Ambience5 | ||
| | |Faint, distant undefinable noises over a slow pumping hum | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 415: | Line 538: | ||
|- | |- | ||
|height="40px"|Mine.LavaAmbience | |height="40px"|Mine.LavaAmbience | ||
| | |Lava field. Low gurgling sound with random steam sounds | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 421: | Line 545: | ||
|- | |- | ||
|height="40px"|Mine.Queenlair | |height="40px"|Mine.Queenlair | ||
| | |Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | ||
|align="center" |25 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 428: | Line 553: | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span> | ||
== | == Residential == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"| | |height="40px"|res.spawn | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(338.000000, -9997.656250, 21.093750) | |||
|lights flicker | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|s(567.125000, -7876.250000, -28.437500) | |||
|computer spatial | |||
|- | |- | ||
|height="40px"| | |height="40px"|res.interior01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1384.531250, -7946.593750, -35.500000) | |||
|computer room tone | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1664.281250, -7547.156250, -65.156250) | |||
|water drip | |||
|- | |- | ||
|height="40px"| | |height="40px"|res.mall01 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-760.468750, -5442.812500, 17.687500) | |||
|fluorescent lights | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1786.781250, -4185.531250, 489.500000) | |||
|mall music | |||
|- | |- | ||
|height="40px"| | |height="40px"|res.ducts01 | ||
| | | | ||
|align="center" |2 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(2380.468750, -3684.468750, -22.781250) | ||
|water drip | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(247.343750, -5673.687500, -21.500000) | ||
|water drip | |||
|- | |- | ||
|height="40px"|res. | |height="40px"|res.interior03 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-420.312500, -3184.906250, -15.312500) | ||
| | |computer spatial | ||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-760.468750, -5442.812500, 17.687500) | ||
|fluorescent lights | |||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1786.781250, -4185.531250, 489.500000) | ||
|mall music | |||
|- | |- | ||
|height="40px"|res.interior02 | |height="40px"|res.interior02 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-2033.781250, -2061.250000, 93.718750) | ||
| | |pipes active | ||
|- | |- | ||
|height="40px"| | |height="40px"| | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1786.781250, -4185.531250, 489.500000) | ||
|mall music | |||
|- | |- | ||
|height="40px"|res.interior04 | |height="40px"|res.interior04 | ||
| | | | ||
|align="center" |1 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(276.250000, -5360.406250, -33.937500) | ||
| | |vending machine hum | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_residential.txt</span> | ||
== Rydberg == | == Rydberg == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_lo.end | |height="40px"|util_lo.end | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 531: | Line 671: | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 536: | Line 677: | ||
|height="40px"|interior.generators | |height="40px"|interior.generators | ||
| | | | ||
|align="center" |4 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 544: | Line 686: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-2989.031250, -6225.25000,0 594.812500) | ||
|steam | |||
|- | |- | ||
|height="40px"|rydberg.interior02 | |height="40px"|rydberg.interior02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-2224.812500, -3819.156250, 687.500000) | |||
|pipe burst | |||
|- | |- | ||
|height="40px"|rydberg.interior.big.1 | |height="40px"|rydberg.interior.big.1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(304.750000, -2149.812500, 351.343750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-447.593750, -1333.343750, 375.843750) | |||
|steam | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1136.812500, -168.843750, 557.562500) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(-492.156250, -2396.187500, 635.468750) | |||
|pipes active | |||
|- | |- | ||
|height="40px"|reactor.int | |height="40px"|reactor.int | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 566: | Line 740: | ||
|height="40px"|landing.exterior | |height="40px"|landing.exterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 572: | Line 747: | ||
|height="40px"|rydberg.interior.elevators | |height="40px"|rydberg.interior.elevators | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 579: | Line 755: | ||
== Sewers == | == Sewers == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_sewer.ambient | |height="40px"|util_sewer.ambient | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|Sewers.conduit | |height="40px"|Sewers.conduit | ||
| | |Corridor sound for inside the sewer conduit | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 599: | Line 773: | ||
|- | |- | ||
|height="40px"|Sewers.open | |height="40px"|Sewers.open | ||
| sound for open sewer area | |||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(100.000000, -2878.843750, -598.781250) | |||
|pipes active | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|(1259.437500, -3076.156250, -504.000000) | |||
|large fan | |||
|- | |||
|height="40px"| | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |||
|(1312.281250, -2815.937500, -653.406250) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|(-1079.937500, -3084.125000, -647.500000) | |||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.open2 | |height="40px"|Sewers.open2 | ||
|sound for 2nd open sewer area | |||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |||
|(365.437500, -1847.875000, -648.687500) | |||
|water drips | |||
|- | |||
|height="40px"| | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(641.437500, -171.562500, -632.125000) | ||
|water drips | |||
|- | |- | ||
|height="40px"|Sewers.platforms | |height="40px"|Sewers.platforms | ||
| | |sound for 2nd platform sewer area | ||
|align="center" |7 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 619: | Line 824: | ||
== Timor Station == | == Timor Station == | ||
{| class=standard-table | {|class="standard-table" style="width: 100%;" | ||
{{SoundscapeTableCaption}} | |||
|- | |- | ||
|height="40px"|util_rockslides | |height="40px"|util_rockslides | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|util_abstract.interior2 | |height="40px"|util_abstract.interior2 | ||
| | |(softer lo textures) | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|align="center" |(random) | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 640: | Line 843: | ||
|height="40px"|TS.mineambience.01 | |height="40px"|TS.mineambience.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 646: | Line 850: | ||
|height="40px"|TS.mineambience.02 | |height="40px"|TS.mineambience.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.mineambience.03 | |height="40px"|TS.mineambience.03 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
| | |(-1760.468750, 3416.000000, 15.156250) | ||
| | |conveyor belt rocks | ||
|- | |- | ||
|height="40px"|TS.LavaAmb.01 | |height="40px"|TS.LavaAmb.01 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 664: | Line 871: | ||
|height="40px"|TS.LavaAmb.02 | |height="40px"|TS.LavaAmb.02 | ||
| | | | ||
|align="center" |19 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 670: | Line 878: | ||
|height="40px"|TS.escape | |height="40px"|TS.escape | ||
| | | | ||
|align="center" |18 | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 675: | Line 884: | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_timorstation.txt</span> | ||
{{ | |||
{{Envsound}} | |||
[[Category:Alien Swarm]][[Category:Sound System]] | [[Category:Alien Swarm]][[Category:Sound System]] |
Latest revision as of 12:59, 23 March 2025
Below is a list of 92 soundscapes for use in Alien Swarm. For
Alien Swarm: Reactive Drop click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Indoors
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Indoors.Ambience1 | Computer Room 1 - Low tech busy sounds on top of a low humming | 100 | |||
Indoors.Ambience2 | Sparse muffled metal sounds and a low moaning on top of an air generator | ||||
Indoors.Ambience3 | Various human sounds (whispering/laughter) on top of a very low humming | 100 | |||
Indoors.Ambience4 | Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop | 100 | |||
Indoors.Ambience5 | Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop | 100 | |||
Indoors.Ambience6 | Sparse muffled metal sounds on top of a mid humming | 100 | |||
Indoors.Ambience7 | Random water drips | 100 |
soundscapes_indoors.txt
Outside
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Outside.OutsideAmbience1 | Very strong storm with some occasional wind hits | 0 | |||
Outside.OutsideAmbience2 | Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings | 0 | |||
Outside.OutsideAmbience3 | Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages | 0 | |||
Outside.OutsideAmbience4 | More industrial sounds, less wind | 0 |
soundscapes_outside.txt
Deima
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_ext.windgusts | (random) | ||||
util_metal.rattles | (random) | ||||
util_abstract.ambient | (random) | ||||
outside.spawn | 1 | (random) | |||
outside.bridge | (//.5) | (random) | 1335.781250, 5435.312500, 43.000000 | Large fan | |
interior.small | 3 | (random) | interior | ||
(random) | Icy wind | ||||
interior2.DistantCritters | (random) |
soundscapes_deima.txt
Industrial
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Industrial.Ambience1 | Various undefinable distant machine sounds on top of a low pulsating hum | 7 | |||
Industrial.Ambience2 | Similar to Industrial.Ambience1 | 7 | |||
Industrial.Ambience3 | Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum | 7 | |||
Industrial.Ambience4 | Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like | 7 | |||
Industrial.Ambience5 | Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum | 7 | |||
Industrial.Ambience6 | Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood | 7 | |||
Industrial.Ambience7 | Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine | 7 | |||
Industrial.Ambience8 | Working metal mixed on top of a low pumping machine | 7 | |||
Industrial.Ambience9 | Loud open hall with machine noises mixed with muffled running water | 7 | |||
Industrial.Ambience10 | Some machines, a low hum and toxic slime ambient loop | 7 | |||
Industrial.Ambience11 | Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) | 7 |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
interior1.Base | |||||
interior1.Start | 2 | ||||
interior1.CorridorSmall | 2 | ||||
interior1.CorridorBig | 3 | ||||
interior1.RoomMed | 3 | ||||
interior1.RoomBig | 4 | ||||
interior1.ObjMed | 3 | ||||
interior1.ObjBig | 4 | ||||
interior2.Base | |||||
interior2.SmallA | 2 | ||||
interior2.SmallB | 2 | ||||
interior2.MedA | 3 | ||||
interior2.MedB | 3 | ||||
interior2.LargeA | 4 | ||||
interior2.Ambiguous | 4 | (-6563.937500, -3725.843750, 887.781250) | water drip | ||
(-7381.687500, -3246.843750, 889.968750) | water drip | ||||
(-6302.031250, -5218.000000, 1006.937500) | pipe burst | ||||
interior2.DistantCritters | (random) |
soundscapes_infested.txt
Landing Bay
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_interior.bursts | (random) | ||||
util_abstract.interior | (random) | ||||
util_metal.moans | (random) | ||||
exterior1.IcyDisquiet | 0 | ||||
interior.generator.big | 4 | (-7916.812500, -2085.906250, 702.718750) | big machine | ||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interiorB | (-6302.031250, -5218.000000, 1006.937500) | pipe burst | |||
(-6722.187500, -6547.187500, 945.000000) | water drip | ||||
(-6365.218750, -6011.593750, 934.656250) | water drip | ||||
(-7184.625000, -5127.875000, 865.531250) | steam | ||||
(-6608.625000, -5681.531250, 957.937500) | steam | ||||
landingbay.interior1 | (-7540.156250, -890.656250, 865.406250) | pipes active | |||
(-7400.187500, -1764.062500, 799.593750) | steam | ||||
landingbay.interior2 | (-5247.531250, 2760.312500, 828.687500) | steam | |||
landingbay.interior3 | (-5461.937500, 5114.343750, 755.843750) | radioactive goo | |||
landingbay.interior3_pract | (-3782.00, 7222.00, 800.00) | radioactive goo | |||
interior2.Pits | 4 |
soundscapes_landingbay.txt
Mine
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
Mine.Ambience1 | Sounds of crumbling rocks, distant machines and howls on top of a low lum | 25 | |||
Mine.Ambience2 | Water drips and running water in a windy tunnel | 25 | |||
Mine.Ambience3 | Crumbling sounds, occasional water drips in windy tunnel | 25 | |||
Mine.Ambience4 | Random metal noises on top of a low turbine sound | 25 | |||
Mine.Ambience5 | Faint, distant undefinable noises over a slow pumping hum | 25 | |||
Mine.LavaAmbience | Lava field. Low gurgling sound with random steam sounds | 25 | |||
Mine.Queenlair | Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat | 25 |
soundscapes_mine.txt
Residential
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
res.spawn | 1 | (338.000000, -9997.656250, 21.093750) | lights flicker | ||
s(567.125000, -7876.250000, -28.437500) | computer spatial | ||||
res.interior01 | 1 | (-1384.531250, -7946.593750, -35.500000) | computer room tone | ||
(-1664.281250, -7547.156250, -65.156250) | water drip | ||||
res.mall01 | 1 | (-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.ducts01 | 2 | (2380.468750, -3684.468750, -22.781250) | water drip | ||
(247.343750, -5673.687500, -21.500000) | water drip | ||||
res.interior03 | 1 | (-420.312500, -3184.906250, -15.312500) | computer spatial | ||
(-760.468750, -5442.812500, 17.687500) | fluorescent lights | ||||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior02 | 1 | (-2033.781250, -2061.250000, 93.718750) | pipes active | ||
(-1786.781250, -4185.531250, 489.500000) | mall music | ||||
res.interior04 | 1 | (276.250000, -5360.406250, -33.937500) | vending machine hum |
soundscapes_residential.txt
Rydberg
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_lo.end | (random) | ||||
util_verb.machinery | (random) | ||||
interior.generators | 4 | ||||
rydberg.interior01 | (-2989.031250, -6225.25000,0 594.812500) | steam | |||
rydberg.interior02 | (-492.156250, -2396.187500, 635.468750) | pipes active | |||
(-2224.812500, -3819.156250, 687.500000) | pipe burst | ||||
rydberg.interior.big.1 | (304.750000, -2149.812500, 351.343750) | steam | |||
(-447.593750, -1333.343750, 375.843750) | steam | ||||
(-1136.812500, -168.843750, 557.562500) | pipes active | ||||
(-492.156250, -2396.187500, 635.468750) | pipes active | ||||
reactor.int | (random) | ||||
landing.exterior | |||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_sewer.ambient | (random) | ||||
Sewers.conduit | Corridor sound for inside the sewer conduit | 7 | |||
Sewers.open | sound for open sewer area | 7 | (100.000000, -2878.843750, -598.781250) | pipes active | |
(1259.437500, -3076.156250, -504.000000) | large fan | ||||
(1312.281250, -2815.937500, -653.406250) | water drips | ||||
(-1079.937500, -3084.125000, -647.500000) | water drips | ||||
Sewers.open2 | sound for 2nd open sewer area | 7 | (365.437500, -1847.875000, -648.687500) | water drips | |
(641.437500, -171.562500, -632.125000) | water drips | ||||
Sewers.platforms | sound for 2nd platform sewer area | 7 |
soundscapes_sewers.txt
Timor Station
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
util_rockslides | (random) | ||||
util_abstract.interior2 | (softer lo textures) | (random) | |||
TS.mineambience.01 | 19 | ||||
TS.mineambience.02 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.mineambience.03 | 19 | (-1760.468750, 3416.000000, 15.156250) | conveyor belt rocks | ||
TS.LavaAmb.01 | 19 | ||||
TS.LavaAmb.02 | 19 | ||||
TS.escape | 18 |
soundscapes_timorstation.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |