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{{Language subpage|title=Newbspguy}}
{{APH|Newbspguy}}
[[newbspguy]] is a [[bspguy]] fork supported by [[User:UnrealKaraulov|UnrealKaraulov]].
{{warning|The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.}}
 
==About==
[[newbspguy]] is a map viewer and editor that allows viewing and editing of [[Goldsource]] maps without decompiling, and can merge Sven Co-op [[Goldsource]] maps. (Feature from original [[bspguy]])
 
Supported 2BSP, BSP2, 29, 30, and XASH (bsp30ex) map formats.
 
Also supports converting between these formats!
 
Can export and import, .WAD, .LIT, RAD FILES (for rerun rad.exe), BSP models (prefabs), and more other.
 
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Valve Hammer Editor)
 
{{tip|For full features list see below}}
 
==System requirements==
 
*'''OS:''' Microsoft Windows 7 or ubuntu latest
*'''CPU:''' 2.0 GHz dual core processor
*'''RAM:''' 2048MB
*'''Video Card:''' 1024MB with Opengl 3.3 support.
 
==Setup==
 
#Download newbspguy.zip
#Extract
#Run bspguy with command line args "editor" (Or start empty window with GUI)
#Click File->Settings
#Enter the game directory in the General tab {{tip|For Half-Life 1, select the directory with the hl.exe file}}
#Enter the relative or full path to fgd files in FGDs tab
#Enter mod directories in the Asset Paths tab
#Click File->Open
#Select [[Goldsource]] bsp map file
 
==Features==
''This fork has all the features of the original [[bspguy#Features|BSPGuy]]. As well as their new ones.
 
'''Newbspguy''' Features</br>
:*Texture Rotation
:*Face Editor Update (Better texture support, verts manual editor, etc, but without texture browser)
:*Export obj, wad, ent, [[bsp]] (Selected model with working collision, can be used in any entity instead of MDL models)
:*Import wad, ent, [[bsp]] (Currently only one mode - import as a new entity outside the map)
:*Render bsp models
:*Render mdl models
:*Full support for the "angle" and "angles" keyvalue.
:*Renders ents and models using these key values.
:*Full-featured LightMap Editor.
:*Sorting by fgd flags.
:*Added "undo/redo" for any manipulation. (Move ents/origin, etc)
:*Added move model (As an option for transforming)
:*Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
:*Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
:*WAD Unpacker/Packer
 
==Bugs==
{{bug|When editing a bsp file, newbspguy may crash without any reasons.}}
{{bug|When editing maps, changes may not be saved, even if you force a save.}}
 
==External links==
 
* [https://github.com/UnrealKaraulov/newbspguy GitHub Repository]

Latest revision as of 14:24, 18 August 2024

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