AMX Mod: Difference between revisions

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== History ==
== History ==
In 2002, a project called Amx Mod starts. AmxMod is developed by "OLO" and is a plugin (module) for Metamod that includes many features and allows you to load "plugins" created from those features. This works for all {{hl|4}} mods (Counter-Strike 1.x, {{dod|4}}, {{tfc|4}}, {{dmc|4}}, and so on).
In 2002, a project called Amx Mod starts. AmxMod is developed by "OLO" and is a plugin (module) for Metamod that includes many features and allows you to load "plugins" created from those features. This works for all {{hl|4}} mods ({{cs|4|addtext=: 1.x}}, {{dod|4}}, {{tfc|4}}, {{dmc|4}}, and so on).
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'''The goals of the project were as follows:'''
'''The goals of the project were as follows:'''
* allow easy management of servers
* allow easy management of servers
* allow any novice programmer to write their plugins in the Pawn language
* allow any novice programmer to write their plugins in the Pawn language
* offer a large number of plugins for servers
* offer a large number of plugins for servers
== See also ==
* [[AMX Mod X]] - [[AMX Mod]] successor
== External links ==
* [https://amxmod.net/ AMX Mod dev. blog]


* [[Category:GoldSrc]]
* [[Category:GoldSrc]]
* [[Category:GoldSrc Plugins]]
* [[Category:GoldSrc Plugins]]
== External Links ==
* [https://amxmod.net/ AMX Mod dev. blog]

Latest revision as of 13:21, 4 January 2024

AMX Mod is a metamod plugin for Half-Life Half-Life. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more.

History

In 2002, a project called Amx Mod starts. AmxMod is developed by "OLO" and is a plugin (module) for Metamod that includes many features and allows you to load "plugins" created from those features. This works for all Half-Life Half-Life mods (Counter-Strike Counter-Strike: 1.x, Day of Defeat Day of Defeat, Team Fortress Classic Team Fortress Classic, Deathmatch Classic Deathmatch Classic, and so on).

The goals of the project were as follows:

  • allow easy management of servers
  • allow any novice programmer to write their plugins in the Pawn language
  • offer a large number of plugins for servers

See also

External links