Comparison of BSP decompilers (GoldSrc): Difference between revisions
		
		
		
		
		
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{{Dead end|date=January 2024}}  | |||
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This article reviews and compares several map decompilers for the GoldSrc engine.  | This article reviews and compares several map decompilers for the GoldSrc engine.  | ||
'''Will introduce 5 decompilers:'''  | '''Will introduce 5 decompilers:'''  | ||
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# cz_silo02 from Counter-Strike: Condition Zero Deleted Scenes.  | # cz_silo02 from Counter-Strike: Condition Zero Deleted Scenes.  | ||
# rock2 from Team Fortress: Classic  | # rock2 from Team Fortress: Classic  | ||
{{stub}}  | |||
Latest revision as of 13:58, 7 January 2024
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January 2024
January 2024
 This is a draft  page. It is a work in progress open to editing by anyone.  
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
This article reviews and compares several map decompilers for the GoldSrc engine. Will introduce 5 decompilers:
- Decompiler 005
 - WinBSPC
 - BSP2MAP
 - Unified SDK Map Decompiler
 - MBSPC
 
Map converters such as Crafy and BSPViewer will not be introduced because they are not efficient in producing a quality source file.
4 maps were chosen for decompilation:
- bb_chp1_heavensgate from Brain Bread
 - op4ctf_power from Opposing Force
 - cz_silo02 from Counter-Strike: Condition Zero Deleted Scenes.
 - rock2 from Team Fortress: Classic