Rain settings (GoldSrc): Difference between revisions
		
		
		
		
		
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		 Warning:It must be present on the map where it should rain.
Warning:It must be present on the map where it should rain.
 Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
		
	
| m (→Keyvalues) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{entity | {{this is a|point entity|<!--sprite=1-->|name=rain_settings|engine=GoldSrc|game=Paranoia|game1=Cry of Fear|game2=Paranoia 2: Savior}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn. | ||
| {{ | {{warning|It must be present on the map where it should rain.}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Rain distance  | {{KV|Rain distance|intn=m_flDistance|integer|}} | ||
| {{ | {{tip|It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.}} | ||
| {{KV|Weather type|intn=m_iMode|choices|Type of precipitation}} | |||
| {{KV|Weather type  | |||
| :{| class=standard-table | :{| class=standard-table | ||
| !| Value || Description | !| Value || Description | ||
Latest revision as of 20:28, 17 May 2024
rain_settings  is a   point entity  available in  Paranoia,
 Paranoia,  Cry of Fear, and
 Cry of Fear, and  Paranoia 2: Savior. Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
 Paranoia 2: Savior. Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
 Warning:It must be present on the map where it should rain.
Warning:It must be present on the map where it should rain.Keyvalues
- Rain distance (m_flDistance) <integer>
 Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.- Weather type (m_iMode) <choices>
- Type of precipitation
- Value - Description - 0 - Rain - 1 - Snow 
Categories: 
- Point entities
- Non-internal Paranoia entities
- Paranoia entities
- Paranoia point entities
- Non-internal Cry of Fear entities
- Cry of Fear entities
- Cry of Fear point entities
- Non-internal Paranoia 2: Savior entities
- Paranoia 2: Savior entities
- Paranoia 2: Savior point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GoldSrc
