Events player: Difference between revisions
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Note:May be only one on map.
(Created page with "{{Entity|events_player|type=point|game=Vampire The Masquerade - Bloodlines}} Entity that use connections to define the events that happen to a player. {{note|May be only one o...") |
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{{ | {{this is a|point entity|name=events_player|game=Vampire: The Masquerade – Bloodlines}} Entity that use connections to define the events that happen to a player. {{note|May be only one on map.}} | ||
== Key Values == | == Key Values == | ||
{{KV targetname}} | {{KV targetname}} | ||
{{KV StartHidden}} | {{KV StartHidden}} | ||
{{KV| | {{KV|Enabled|intn=enabled|choices|Turn entity state On or Off.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
!| Value || Description | !| Value || Description | ||
Line 14: | Line 14: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|SetSafeArea|Sets area safety type.}} | ||
{{ | {{I|SetCopWaitArea|Sets cop waiting area.}} | ||
{{ | {{I|SetCopGrace|Sets cop grace.}} | ||
{{ | {{I|SetNosferatuTolerant|Sets nosferatu-tolerant area.}} | ||
{{ | {{I|SetNoFrenzyArea|Sets this area as frenzy-impossible.}} | ||
{{ | {{I|AIEnable|Enables AI.}} | ||
{{ | {{I|HideCutsceneInterferingEntities|ides cutscene-related interfering entities.}} | ||
{{ | {{I|UnhideCutsceneInterferingEntities|Unhides cutscene-related interfering entities}} | ||
{{ | {{I|PlayEndCredits|Show end-game credits.}} | ||
{{ | {{I|ClearDialogCombatTimers|Clear dialog combat timers.}} | ||
{{ | {{I|SetParent|Changes the entity's parent in the movement hierarchy.}} | ||
{{ | {{I|ClearParent|Removes this entity from the the movement hierarchy, leaving it free to move independently.}} | ||
== Outputs== | == Outputs== | ||
{{ | {{O|CopsOutside|Fired when the cops outside.}} | ||
{{ | {{O|CopsComing|Fired when the cops are coming.}} | ||
{{ | {{O|StartCopPursuitMode|Fired when cop pursuit mode stars.}} | ||
{{ | {{O|EndCopPursuitMode|Fired when cop pursuit mode ends.}} | ||
{{ | {{O|StartCopAlertMode|Fired when cop alert mode starts.}} | ||
{{ | {{O|EndCopAlertMode|Fired when cop alert mode ends.}} | ||
{{ | {{O|StartHunterPursuitMode|Fired when hunter alert mode starts.}} | ||
{{ | {{O|EndHunterPursuitMode|Fired when hunter alert mode ends.}} | ||
{{ | {{O|MasqueradeLevel1|Fired when player's masquerade level reaches 1 point.}} | ||
{{ | {{O|MasqueradeLevel2|Fired when player's masquerade level reaches 2 point.}} | ||
{{ | {{O|MasqueradeLevel3|Fired when player's masquerade level reaches 3 point.}} | ||
{{ | {{O|MasqueradeLevel4|Fired when player's masquerade level reaches 4 point.}} | ||
{{ | {{O|MasqueradeLevel5|Fired when player's masquerade level reaches 5 point.}} | ||
{{ | {{O|MasqueradeLevelChanged|Fired when player's masquerade level changed.}} | ||
{{ | {{O|PlayerHasNoBlood|Fired when player needs blood.}} | ||
{{ | {{O|CombatMusicStart|Fired when combat music starts playing.}} | ||
{{ | {{O|CombatMusicEnd|Fired when combat music stops playing.}} | ||
{{ | {{O|AlertMusicStart|Fired when alert music starts playing.}} | ||
{{ | {{O|AlertMusicEnd|Fired when alert music stops playing.}} | ||
{{ | {{O|NormalMusicStart|Fired when normal music starts playing.}} | ||
{{ | {{O|NormalMusicEnd|Fired when normal music stops playing.}} |
Latest revision as of 08:55, 15 May 2025
events_player
is a point entity available in Vampire: The Masquerade – Bloodlines. Entity that use connections to define the events that happen to a player.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Enabled (enabled) <choices>
- Turn entity state On or Off.
Value Description 0 No 1 Yes
Inputs
- SetSafeArea
- Sets area safety type.
- SetCopWaitArea
- Sets cop waiting area.
- SetCopGrace
- Sets cop grace.
- SetNosferatuTolerant
- Sets nosferatu-tolerant area.
- SetNoFrenzyArea
- Sets this area as frenzy-impossible.
- AIEnable
- Enables AI.
- HideCutsceneInterferingEntities
- ides cutscene-related interfering entities.
- UnhideCutsceneInterferingEntities
- Unhides cutscene-related interfering entities
- PlayEndCredits
- Show end-game credits.
- ClearDialogCombatTimers
- Clear dialog combat timers.
- SetParent
- Changes the entity's parent in the movement hierarchy.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- CopsOutside
- Fired when the cops outside.
- CopsComing
- Fired when the cops are coming.
- StartCopPursuitMode
- Fired when cop pursuit mode stars.
- EndCopPursuitMode
- Fired when cop pursuit mode ends.
- StartCopAlertMode
- Fired when cop alert mode starts.
- EndCopAlertMode
- Fired when cop alert mode ends.
- StartHunterPursuitMode
- Fired when hunter alert mode starts.
- EndHunterPursuitMode
- Fired when hunter alert mode ends.
- MasqueradeLevel1
- Fired when player's masquerade level reaches 1 point.
- MasqueradeLevel2
- Fired when player's masquerade level reaches 2 point.
- MasqueradeLevel3
- Fired when player's masquerade level reaches 3 point.
- MasqueradeLevel4
- Fired when player's masquerade level reaches 4 point.
- MasqueradeLevel5
- Fired when player's masquerade level reaches 5 point.
- MasqueradeLevelChanged
- Fired when player's masquerade level changed.
- PlayerHasNoBlood
- Fired when player needs blood.
- CombatMusicStart
- Fired when combat music starts playing.
- CombatMusicEnd
- Fired when combat music stops playing.
- AlertMusicStart
- Fired when alert music starts playing.
- AlertMusicEnd
- Fired when alert music stops playing.
- NormalMusicStart
- Fired when normal music starts playing.
- NormalMusicEnd
- Fired when normal music stops playing.