Ambient soundscheme: Difference between revisions
		
		
		
		
		
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|  (Created page with "{{Entity|ambient_soundscheme|type=point|game=Vampire The Masquerade - Bloodlines}} This is an {{ent|env_soundscape}}-similar entity to control sound in an area. The active s...") | No edit summary | ||
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| {{ | {{this is a|point entity|name=ambient_soundscheme|game=Vampire: The Masquerade – Bloodlines}} This is an {{ent|env_soundscape}}-similar entity to control sound in an area. The active [[soundscheme]] at any time is the last one that had line-of-sight to the player, and was within the radius. | ||
| == Key Values == | == Key Values == | ||
| {{KV | {{KV targetname}} | ||
| {{KV | {{KV StartHidden}} | ||
| {{KV|Start Enabled|intn=start_enabled|choices|}} | {{KV|Start Enabled|intn=start_enabled|choices|}} | ||
| :{| class=standard-table | :{| class=standard-table | ||
| Line 24: | Line 17: | ||
| == Inputs == | == Inputs == | ||
| {{ | {{I EnableDisable}} | ||
| {{ | {{I|Kill|Removes this entity from the world.}} | ||
| {{I|FadeIn|Fades the sound up to full volume over a specified number of seconds, with a range from 0 to 100 seconds.}} | |||
| {{I|FadeOut|Fades the sound to silence over a specified number of seconds, with a range from 0 to 100 seconds.}} | |||
| {{I|FadeOutKill|Fades entity during given time and then removes this from world.}} | |||
| {{I|ScriptHide|Hide entity by specific python script.}} | |||
| {{I|ScriptUnhide|Spawn entity by specific python script if it was hided.}} | |||
Latest revision as of 18:52, 14 May 2025
ambient_soundscheme  is a   point entity  available in  Vampire: The Masquerade – Bloodlines. This is an env_soundscape-similar entity to control sound in an area. The active soundscheme at any time is the last one that had line-of-sight to the player, and was within the radius.
 Vampire: The Masquerade – Bloodlines. This is an env_soundscape-similar entity to control sound in an area. The active soundscheme at any time is the last one that had line-of-sight to the player, and was within the radius.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Start Enabled (start_enabled) <choices>
- Value - Description - 0 - No - 1 - Yes 
- Sound Scheme File (scheme_file) <vsndscheme>
- The name of the Sound Scheme to use.
- Corresponds to an entry in the 'sound/schemes/<name>.txt' file.
- If you are using a custom scheme file (not presented in list) - please, use the full moddir-relative paths, like 'sound/Schemes/MyScheme.txt'.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Kill
- Removes this entity from the world.
- FadeIn
- Fades the sound up to full volume over a specified number of seconds, with a range from 0 to 100 seconds.
- FadeOut
- Fades the sound to silence over a specified number of seconds, with a range from 0 to 100 seconds.
- FadeOutKill
- Fades entity during given time and then removes this from world.
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.