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Dod object goal (GoldSrc): Difference between revisions

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(Created page with "{{entity|dod_object_goal|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} This is a brush based target volume for a <code>dod_object</cod...")
 
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{{entity|dod_object_goal|<!--sprite=1-->|type=brush|engine=gldsrc|game=Day of Defeat}} This is a brush based target volume for a <code>[[dod_object_(Goldsrc)|dod_object]]</code> entity.
{{Orphan|date=January 2024}}
 
{{this is a|brush entity|<!--sprite=1-->|name=dod_object_goal|engine=GoldSrc|game=Day of Defeat}} This is a brush based target volume for a {{ent|dod_object_(GoldSrc)|alt=dod_object}} entity.


== Key Values ==
== Key Values ==

Latest revision as of 20:31, 17 May 2024

dod_object_goal is a brush entity available in Day of Defeat Day of Defeat. This is a brush based target volume for a dod_object entity.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
Target Path.
Group Name (capobj_group) <string>
Name of the objective group this goal area is a member of.
Target when complete (capobj_donetarget) <string>
This is the "Target" started when the dod_object triggers the dod_object_goal.
Sprite to show on HUD if in zone without object (capobj_hud_sprite) <sprite>
Path to a sprite file that is displayed in the HUD when you are in the dod_object_goal and you don't have the object or you’re carrying a different object to the one required.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

Don't multicap : [1]
If Ticked then only one object from the group is required to Trigger the Target.
Cap once per round : [2]
If Ticked then only allow the dod_object to Trigger the Target once per round.