Template:WeaponL4D: Difference between revisions
		
		
		
		
		
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Note:Triggers cannot detect 
		
	
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{{ent not in fgd|nolink=1}}  | {{ent not in fgd|nolink=1}}  | ||
{{WeaponL4D/image}}  | |||
{{CD|{{{class}}}}}  | {{CD|{{{class}}}}}  | ||
{{entity  | {{this is a|model entity|name=weapon_{{{weapon}}}  | ||
|   | |||
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}  | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}  | ||
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]  | }} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]].  | ||
{{note|[[Triggers]] cannot detect <code>weapon_*</code> entities}}  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}  | {{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}  | ||
:{{note|  | :{{note|This value will be multiplied by cvar <code>terror_ammo_multiplier</code>(default 2) and won't exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }}  | ||
{{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}}  | {{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}}  | ||
== Weapon Scipt ==    | == Weapon Scipt ==    | ||
{{expand|title=scripts/weapon_{{{weapon}}}.txt|  | {{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}|  | ||
{{WeaponL4D/{{{weapon}}}_script}}  | {{WeaponL4D/{{{weapon}}}_script}}  | ||
}}  | }}  | ||
== See Also ==  | == See Also ==  | ||
*   | * {{ent|weapon_{{{weapon}}}_spawn}}  | ||
* {{ent|weapon_spawn}}  | |||
* {{ent|weapon_cs_base}}  | |||
* [[Weapon_script]]  | * [[Weapon_script]]  | ||
Latest revision as of 03:46, 19 May 2025
[[File:|right|thumb|300px|{{ File: }}]]
| [[{{{class}}} ]]
 {{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}  | 
weapon_{{{weapon}}}  is a   model entity  available in ![]()
 Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
weapon_* entitiesKeyvalues
- Reserve ammo (Ammo) <integer>
 - Reserve ammo of the weapon.
 
Note:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}.
- Skin (skin) <integer>
 - Selects a skin from the model's index, starting with 0.
 
Weapon Scipt
| 
 {{WeaponL4D/{{{weapon}}}_script}}  | 
See Also
- [[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
 - weapon_spawn
 - weapon_cs_base
 - Weapon_script