Template:WeaponL4D: Difference between revisions
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Note:Triggers cannot detect
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{WeaponL4D/image}} | |||
{{CD|{{{class}}}}} | {{CD|{{{class}}}}} | ||
{{entity| | {{this is a|model entity|name=weapon_{{{weapon}}} | ||
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | |||
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]]. | |||
{{note|[[Triggers]] cannot detect <code>weapon_*</code> entities}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }} | {{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }} | ||
:{{note| | :{{note|This value will be multiplied by cvar <code>terror_ammo_multiplier</code>(default 2) and won't exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }} | ||
{{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}} | |||
== Weapon Scipt == | == Weapon Scipt == | ||
{{expand|title=scripts/weapon_{{{weapon}}}.txt| | {{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}| | ||
{{WeaponL4D/{{{weapon}}}_script}} | {{WeaponL4D/{{{weapon}}}_script}} | ||
}} | }} | ||
== See Also == | == See Also == | ||
* | * {{ent|weapon_{{{weapon}}}_spawn}} | ||
* {{ent|weapon_spawn}} | |||
* {{ent|weapon_cs_base}} | |||
* [[Weapon_script]] | * [[Weapon_script]] | ||
Latest revision as of 04:46, 19 May 2025
[[File:|right|thumb|300px|{{ File: }}]]
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}}
is a model entity available in Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.

weapon_*
entitiesKeyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:This value will be multiplied by cvar
terror_ammo_multiplier
(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- weapon_cs_base
- Weapon_script