Template:WeaponL4D: Difference between revisions

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{{stub}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{WeaponL4D/image}}
{{CD|{{{class}}}}}
{{CD|{{{class}}}}}
{{entity|type=e0|weapon_{{{weapon}}}|series=Left 4 Dead}} Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]
{{this is a|model entity|name=weapon_{{{weapon}}}
| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or [[weapon_spawn]].
 
{{note|[[Triggers]] cannot detect <code>weapon_*</code> entities}}


== Keyvalues ==
== Keyvalues ==
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
{{KV|Reserve ammo|intn=Ammo|int|Reserve ammo of the weapon. }}
:{{note|Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }}
:{{note|This value will be multiplied by cvar <code>terror_ammo_multiplier</code>(default 2) and won't exceed the value of cvar <code>{{{ammo_cvar}}}</code>. }}
{{KV|Skin|intn=skin|int|Selects a skin from the model's index, starting with 0.}}


== Weapon Scipt ==  
== Weapon Scipt ==  
{{expand|title=scripts/weapon_{{{weapon}}}.txt|
{{expand|title={{path|scripts/weapon_{{{weapon}}}.txt}}|
{{WeaponL4D/{{{weapon}}}_script}}
{{WeaponL4D/{{{weapon}}}_script}}
}}
}}


== See Also ==
== See Also ==
* [[weapon_{{{weapon}}}_spawn]]
* {{ent|weapon_{{{weapon}}}_spawn}}
* {{ent|weapon_spawn}}
* {{ent|weapon_cs_base}}
* [[Weapon_script]]
* [[Weapon_script]]
* [[weapon_cs_base]]

Latest revision as of 04:46, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

[[File:|right|thumb|300px|{{ File: }}]]

C++ Class hierarchy
[[{{{class}}} ]]

{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}

weapon_{{{weapon}}} is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.

Note.pngNote:Triggers cannot detect weapon_* entities

Keyvalues

Reserve ammo (Ammo) <integer>
Reserve ammo of the weapon.
Note.pngNote:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar {{{ammo_cvar}}}.
Skin (skin) <integer>
Selects a skin from the model's index, starting with 0.

Weapon Scipt

🖿scripts/weapon_{{{weapon}}}.txt

{{WeaponL4D/{{{weapon}}}_script}}

See Also