Weapon cs base: Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd|nolink=1}} {{CD|CWeaponCSBase|file1=weapon_csbase.cpp}} {{entity|type=e0|weapon_cs_base|game=Counter-Strike: Source|game1=Counter-Strike: Global Offe...")
 
m (Classifying as model entity)
 
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{{stub}}
{{stub}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|codeonly=1}}
{{CD|CWeaponCSBase|file1=weapon_csbase.cpp}}
{{CD|CWeaponCSBase|file1=weapon_csbase.cpp}}
{{entity|type=e0|weapon_cs_base|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}
{{this is a|model entity|name=weapon_cs_base|game=Counter-Strike series|game1=Left 4 Dead series}} It is the base for all weapons.


== See Also ==
== See also ==
* [[weapon_csbase_gun]]
* [[weapon_csbase_gun]]
* [[weapon_basecsgrenade]]
* [[weapon_basecsgrenade]]

Latest revision as of 04:36, 19 May 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_csbase.cpp

weapon_cs_base is a model entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is the base for all weapons.

See also