Item currencypack custom: Difference between revisions
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{{Stub}} | {{Stub}} | ||
[[File:Largecredits.png|right|thumb]] | [[File:Largecredits.png|right|thumb]] | ||
{{ | {{this is a|model entity|game=Team Fortress 2|name=item_currencypack_custom}} | ||
==Entity description== | ==Entity description== | ||
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{{O Targetname}} | {{O Targetname}} | ||
== See | == See also == | ||
* [[item_currencypack_small]] | * [[item_currencypack_small]] | ||
* [[item_currencypack_medium]] | * [[item_currencypack_medium]] | ||
* [[item_currencypack_large]] | * [[item_currencypack_large]] |
Latest revision as of 05:57, 19 May 2025
item_currencypack_custom
is a model entity available in Team Fortress 2.
Entity description
A hardcoded pile of money. Robots drop this in the Mann vs. Machine Gamemode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.