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Prop detail: Difference between revisions

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{{entity|type=e1|prop_detail}} It is used to manually create a [[detail prop]]. It only supports [[model]] detail props, so is rarely used.
{{this is a|model entity|internal=1|name=prop_detail}} It is used to manually create a [[detail prop]]. It only supports [[model]] detail props, so is rarely used.
{{altnames|name1=detail_prop}}
{{altnames|name1=detail_prop}}


==Keyvalues==
==Keyvalues==
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV|detailOrientation|intn=detailOrientation|int|{{todo}}}}
{{KV Angles}}
{{KV|detailOrientation|intn=detailOrientation|integer choices}}
: How the sprite will react to the camera:
:* 0: It will not rotate.
:* 1: It will rotate around its origin to always face the camera head-on.
:* 2: It will rotate around its Z-axis only to face the camera.
{{KV Targetname null|hammer only=1}}


== See Also ==
== See also ==
* [[prop_detail_sprite]]
* [[prop_detail_sprite]]
[[Category:Prop entities|detail]]

Latest revision as of 04:49, 19 May 2025

prop_detail is an internal model entity available in all Source Source games. It is used to manually create a detail prop. It only supports model detail props, so is rarely used.

AltNames.pngAltNames: This entity is also tied to detail_prop.

Keyvalues

World model (model) <model path>
World model to appear as. Must be $staticprop and UnlitGeneric (ALL skins). Maximum string length: 128.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
detailOrientation (detailOrientation) <integer choices>
How the sprite will react to the camera:
  • 0: It will not rotate.
  • 1: It will rotate around its origin to always face the camera head-on.
  • 2: It will rotate around its Z-axis only to face the camera.
Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.

See also