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Trigger jump (GoldSrc): Difference between revisions

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(→‎Keyvalues: there's a female model that you can switch to, so changing reference to player to gender-neutral)
 
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{{stub}}
{{this is a|brush entity|<!--sprite=1-->|name=trigger_jump|engine=GoldSrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.
{{entity|trigger_jump|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}}. The jump pad of Ricochet.


== Attributes ==
== Keyvalues ==
* Target (target)
{{KV|Height|intn=height|int|Height of the jump; default 150 if absent or zero.<br>Be careful! If you set this value too low, players may not reach their target.}}
::The jump pad's destination. The game handles the speed/gravity calculations automatically.
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}
 
*Name (targetname)
::Property used to identify entities.
 
*Master (master)
::The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
 
*Delay before trigger (delay)
::Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
*Kill target (killtarget)
:: Remove this entity from the game when the trigger_once is triggered.
 
*Target Path (netname)
 
*Sound style (sounds)
 
*Message (message)
 
*Height (height)
::Height of the jump, if 0, 150 is assumed.
 
== Flags ==
* Monsters (1)
::Allow monsters to activate this entity.
 
* No Clients (2)
::Players cannot activate this entity.
 
* Pushables (4)
::Allow pushable objects to activate this entity.
 
[[Category:GoldSrc]]
[[Category:Ricochet Entities]]

Latest revision as of 14:31, 20 March 2025

trigger_jump is a brush entity available in Ricochet Ricochet. This is the entity that is used to throw the player between the various pads.

Keyvalues

Height (height) <integer>
Height of the jump; default 150 if absent or zero.
Be careful! If you set this value too low, players may not reach their target.
Target (target) <string>
The jump pad's destination. The game handles the speed/gravity calculations automatically.