Trigger jump (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{entity|trigger_jump|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}}. Category:GoldSrc Category:Ricochet Entities") |
SirYodaJedi (talk | contribs) (→Keyvalues: there's a female model that you can switch to, so changing reference to player to gender-neutral) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{entity | {{this is a|brush entity|<!--sprite=1-->|name=trigger_jump|engine=GoldSrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads. | ||
== Keyvalues == | |||
{{KV|Height|intn=height|int|Height of the jump; default 150 if absent or zero.<br>Be careful! If you set this value too low, players may not reach their target.}} | |||
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} |
Latest revision as of 14:31, 20 March 2025
trigger_jump
is a brush entity available in Ricochet. This is the entity that is used to throw the player between the various pads.
Keyvalues
- Height (height) <integer>
- Height of the jump; default 150 if absent or zero.
Be careful! If you set this value too low, players may not reach their target.
- Target (target) <string>
- The jump pad's destination. The game handles the speed/gravity calculations automatically.