Func machinegun (GoldSrc): Difference between revisions
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Important:Unlike the same func_tank, it is not a brush, but the point of which the model requires.
Risk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).
(Created page with "{{entity|trigger_mp3|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Static machinegun). It creates a stationary machine gun. {{ModernImporant|Unlike the same func...") |
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{{entity | {{this is a|point entity|<!--sprite=1-->|name=func_machinegun|engine=GoldSrc|game=Paranoia}} (Static machinegun). It creates a stationary machine gun. | ||
{{ | {{ModernImportant|Unlike the same {{ent|func_tank_(GoldSrc)|alt=func_tank}}, it is not a brush, but the point of which the model requires.}} | ||
{{func point ent}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Model|intn=model|studio|Path to the model. The machine gun is not made from brushes, but from a model.}} | |||
{{KV|Rate of Fire|intn=firerate|integer|The number of shots per minute.}} | |||
{{KV|Damage|intn=damage|integer}} | |||
{{KV|Basis height|intn=baseheight|integer|Height of the machine gun origin point (i.e. the main controller point in the model)}} | |||
{{KV|Viewport forward dist|intn=distfwd|integer|Shifting the player's view back relative to the barrel.}} | |||
{{KV|Viewport up dist|intn=distup|integer|Shifting the player's view up relative to the barrel.}} | |||
{{KV|Ammo|intn=ammo|choices|The number of rounds (maximum 999)}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| -1 || Infinite | |||
|} | |||
: | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
Latest revision as of 08:21, 3 March 2025
func_machinegun
is a point entity available in Paranoia. (Static machinegun). It creates a stationary machine gun.


Keyvalues
- Model (model) <model path>
- Path to the model. The machine gun is not made from brushes, but from a model.
- Rate of Fire (firerate) <integer>
- The number of shots per minute.
- Damage (damage) <integer>
- Basis height (baseheight) <integer>
- Height of the machine gun origin point (i.e. the main controller point in the model)
- Viewport forward dist (distfwd) <integer>
- Shifting the player's view back relative to the barrel.
- Viewport up dist (distup) <integer>
- Shifting the player's view up relative to the barrel.
- Ammo (ammo) <choices>
- The number of rounds (maximum 999)
Value Description -1 Infinite