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Scripted startrush (GoldSrc): Difference between revisions

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(Created page with "{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Rush AI script) is a point entity which makes the monster run to the desired point. ==...")
 
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{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} (Rush AI script) is a point entity which makes the monster run to the desired point.
{{this is a|point entity|<!--sprite=1-->|name=scripted_startrush|engine=GoldSrc|game=Paranoia}} Which makes the monster run to the desired point.
 


== Application ==
== Application ==
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enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.


==Keyvalues==


==Keyvalues==
{{KV|Targeted monster|intn=target|target_destination|Monster}}
* Targeted monster (target) <target_destination>
{{KV|Fire after move|intn=netname|string|Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.}}
::Monster
{{KV|Move to this entity|intn=message|string|Entity to run to (if left blank it will run to this scripted_startrush)}}
* Fire after move. Locus - monster. (netname) <string>
{{KV|Area radius|intn=frags|integer|The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)}}
::Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
{{KV|Move type|intn=weapons|choices}}
* Move to this entity. Empty - this. (message) <string>
:{| class=standard-table
::Entity to run to (if left blank it will run to this scripted_startrush)
!| Value || Description
* Move type (weapons) <choices>
|-
::0: "Run"
| 0 || Run
::1: "Walk"
|-
* Area radius (frags) <integer>
| 1 || Walk
::The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
|}


[[Category:GoldSrc]]
[[Category:GoldSrc]]
[[Category:Paranoia Entities]]

Latest revision as of 20:27, 17 May 2024

scripted_startrush is a point entity available in Paranoia Paranoia. Which makes the monster run to the desired point.

Application

Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.

Keyvalues

Targeted monster (target) <targetname>
Monster
Fire after move (netname) <string>
Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
Move to this entity (message) <string>
Entity to run to (if left blank it will run to this scripted_startrush)
Area radius (frags) <integer>
The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
Move type (weapons) <choices>
Value Description
0 Run
1 Walk