Point intermission: Difference between revisions

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{{Entity|point_intermission|game=Team Fortress 2|type=e0}}. It is used to end a match and trigger an intermission.
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{{todo|what's an intermission?? what does this even do??}}
{{CD|CTFIntermission|file1=entity_intermission.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=point_intermission}} It is used to end a match and trigger an intermission where all players' scores are shown, before changing to the next map.


== Keyvalues ==
== Keyvalues ==
{{KV BaseEntity}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
{{IO|Activate|Activate. Causes the game to end and the intermission to begin.}}
{{I|Activate|Activate. Causes the game to end and the intermission to begin.}}
{{I BaseEntity}}
 
== Outputs ==
{{O BaseEntity}}

Latest revision as of 19:14, 18 February 2025

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C++ Class hierarchy
CTFIntermission
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ entity_intermission.cpp

point_intermission is a point entity available in Team Fortress 2 Team Fortress 2. It is used to end a match and trigger an intermission where all players' scores are shown, before changing to the next map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Activate. Causes the game to end and the intermission to begin.