Point intermission: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{CD|CTFIntermission|file1=entity_intermission.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=point_intermission}} It is used to end a match and trigger an intermission where all players' scores are shown, before changing to the next map. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Activate|Activate. Causes the game to end and the intermission to begin.}} | ||
Latest revision as of 19:14, 18 February 2025


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CTFIntermission |
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point_intermission
is a point entity available in Team Fortress 2. It is used to end a match and trigger an intermission where all players' scores are shown, before changing to the next map.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activate. Causes the game to end and the intermission to begin.