Func physbox multiplayer: Difference between revisions
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{{ | {{Ent not in fgd|none|except={{css}}{{csgo}}}} | ||
{{CD|CPhysBoxMultiplayer|file1=props.cpp}} | |||
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | |||
{{OtherKIO|func_physbox|All}} | |||
{{ | |||
[[Category: | {{stub}} | ||
== FGD Code == | |||
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + | |||
"except the runtime collisions use a more bouncy method that avoids " + | |||
"the prediction errors normal physics objects get." | |||
[ | |||
] | |||
[[Category:Physics]] |
Latest revision as of 13:45, 30 July 2024

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CPhysBoxMultiplayer |
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func_physbox_multiplayer
is a brush entity available in all Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

Keyvalues / Inputs / Outputs
are same as func_physbox.FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + "except the runtime collisions use a more bouncy method that avoids " + "the prediction errors normal physics objects get." [ ]