Sv turbophysics: Difference between revisions
		
		
		
		
		
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| No edit summary |  (In tf_gamerules.cpp, sv_turbophysics is set to 1 on every map load.) | ||
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| {{ | {{this is a|variable|name=sv_turbophysics}} | ||
| This [[boolean]] [[ | This [[boolean]] [[cvar]] enables/disables turbophysics on the server. It's on by default in {{tf2|2}} and {{dods|2}}. | ||
| When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic. | When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic. | ||
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| [[Category:Day of Defeat: Source]] | [[Category:Day of Defeat: Source]] | ||
Latest revision as of 15:54, 21 October 2025
sv_turbophysics  is a   variable  available in all  Source games.
This boolean cvar enables/disables turbophysics on the server. It's on by default in
 Source games.
This boolean cvar enables/disables turbophysics on the server. It's on by default in  Team Fortress 2 and
 Team Fortress 2 and  Day of Defeat: Source.
 Day of Defeat: Source.
When sv_turbophysics is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.
Syntax: sv_turbophysics <boolean>
