Point apc controller: Difference between revisions
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{{ | {{stub}} | ||
{{CD|CAPCController|file1=hl2_dll\point_apc_controller.cpp}} | |||
{{this is a|point entity|game=Half-Life 2 series|name=point_apc_controller|sprite=Npc vehicledriver.png}} | |||
Controls all [[prop_vehicle_apc|APC's]] in the map. {{Todo|Collect more informations about what the entity does.}} | |||
{{ | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|Yaw rate|float|}} | |||
{{KV|Yaw tolerance|float|}} | |||
{{KV|Pitch rate|float|}} | |||
{{KV|Pitch tolerance|float|}} | |||
{{KV|Rotate Start Sound|sound|}} | |||
{{KV|Rotate Stop Sound|sound|}} | |||
{{KV|Minmum target range|float|}} | |||
{{KV|Maximum target range|float|}} | |||
{{KV|Name of entity I should follow/attack|target_destination|}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Active}} | |||
==Inputs== | ==Inputs== | ||
{{I|Activate|Turn the APC rockets on.}} | |||
{{I|Deactivate|Turn the APC rockets off (go dormant).}} | |||
==Outputs== | ==Outputs== | ||
{{O|OnFireAtTarget|param=Vector|ac-is-this=1|Fires when a valid target is found and the APC should shoot rockets.}} | |||
Latest revision as of 17:48, 5 June 2025
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CAPCController |
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point_apc_controller
is a point entity available in Half-Life 2 series.
Controls all APC's in the map.
Todo: Collect more informations about what the entity does.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name of entity I should follow/attack ([todo internal name (i)]) <targetname>
Flags
- Active : [1]
Inputs
- Activate
- Turn the APC rockets on.
- Deactivate
- Turn the APC rockets off (go dormant).
Outputs
- OnFireAtTarget <vector >
- !activator = !caller = this entity
Fires when a valid target is found and the APC should shoot rockets.