Env render (GoldSrc): Difference between revisions
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{{ | {{tabsBar|main=hls|base=env_render}} | ||
{{this is a|point entity|name=env_render|engine=GoldSrc}} This entity allows you to change the rendering properties of most of the visible entities in the game ([[monster]]s, {{ent|func_wall (GoldSrc)|alt=func_walls}}, etc.), while the map is running. The four render properties of the env_render will be copied to its target, unless disabled with the applicable spawnflag. | |||
== Keyvalues == | |||
{{Hl1 kv target}} | |||
{{Hl1_kv_targetname}} | |||
{{Hl1_kv_renderfields}} | |||
== Flags == | |||
{{fl|1|No renderfx}} | |||
{{fl|2|No renderamt}} | |||
{{fl|4|No rendermode}} | |||
{{fl|8|No rendercolor}} | |||
Latest revision as of 19:29, 29 April 2025
env_render is a point entity available in all
GoldSrc games. This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls, etc.), while the map is running. The four render properties of the env_render will be copied to its target, unless disabled with the applicable spawnflag.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
Flags
- No renderfx : [1]
- No renderamt : [2]
- No rendermode : [4]
- No rendercolor : [8]