Prop dynamic create: Difference between revisions
Jump to navigation
Jump to search
Note:this resupply locker will not animate itself ; all prop_dynamic's require external intervention to be activated.
mNo edit summary |
No edit summary |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{this is a|console command|name=prop_dynamic_create}} | |||
It's a cheat protected console command used to spawn a {{ent|prop_dynamic}} in-game. | |||
== Usage == | == Usage == | ||
Line 10: | Line 10: | ||
*: in {{tf2}}, will spawn a resupply locker where the player is aiming. | *: in {{tf2}}, will spawn a resupply locker where the player is aiming. | ||
{{Note|this resupply locker will not animate itself ; all {{ | {{Note|this resupply locker will not animate itself ; all {{ent|prop_dynamic}}'s require external intervention to be activated.}} | ||
== See also == | == See also == | ||
* {{Command|prop_physics_create}} | * {{Command|prop_physics_create}} | ||
* {{Command|ent_create}}, a console command that creates an entity of the given type where the player is looking. | * {{Command|ent_create}}, a console command that creates an entity of the given type where the player is looking. | ||
Latest revision as of 12:08, 1 July 2024
prop_dynamic_create
is a console command available in all Source games.
It's a cheat protected console command used to spawn a prop_dynamic in-game.
Usage
Its parameter is used in the form:
prop_dynamic_create <.mdl name>
Example
- prop_dynamic_create props_gameplay/resupply_locker.mdl

See also
- prop_physics_create
- ent_create, a console command that creates an entity of the given type where the player is looking.