Talk:Trigger waterydeath: Difference between revisions

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I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game.
I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game. --[[User:Andreasen|Andreasen]] 08:23, 19 Mar 2006 (PST)
:Update: Ent_watery_leech seems to consist of several leeches, each using the <code>hl2\models\leech.mdl</code> model and animations. It might be possible to warn the player from entering this trigger by displaying single leeches (by using a [[prop_dynamic]]) around it. --[[User:Andreasen|Andreasen]] 05:55, 13 Sep 2006 (PDT)
::Yep, there's an example of how to do that on my Downloads page. [http://www.sdknuts.com/?sdk=files HL2 Fish Pool] --[[User:Mark WiseCarver|wisemx]] 10:34, 13 Sep 2006 (PDT)
: Those are the same leeches from HL1, exept they're more dangerous. Actually, are the leeches even hostile in HL1? hmmm... I don't think so. --[[User:JeffMOD|JeffMOD]] 07:23, 18 May 2008 (PDT)

Latest revision as of 07:23, 18 May 2008

I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game. --Andreasen 08:23, 19 Mar 2006 (PST)

Update: Ent_watery_leech seems to consist of several leeches, each using the hl2\models\leech.mdl model and animations. It might be possible to warn the player from entering this trigger by displaying single leeches (by using a prop_dynamic) around it. --Andreasen 05:55, 13 Sep 2006 (PDT)
Yep, there's an example of how to do that on my Downloads page. HL2 Fish Pool --wisemx 10:34, 13 Sep 2006 (PDT)
Those are the same leeches from HL1, exept they're more dangerous. Actually, are the leeches even hostile in HL1? hmmm... I don't think so. --JeffMOD 07:23, 18 May 2008 (PDT)