This article's documentation is for anything that uses the Source engine. Click here for more information.

Env particlelight: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{lang|title=env_particlelight}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CParticleLight|file1=particle_light.cpp}}
{{entity|env_particlelight|type=e0}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does not light any other particle types.
{{this is a|point entity|name=env_particlelight}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does not light any other particle types.
 
{{code class|CParticleLight|particle_light.cpp}}


==Keyvalues==
==Keyvalues==
{{KV|Color (Color)|color255|Color emitted by this light.}}
{{KV Targetname}}
{{KV|Intensity (Intensity)|integer|How strong the light is.}}
{{KV|Color|intn=Color|color255|Color emitted by this light.}}
{{KV|Directional (Directional)|choices|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
{{KV|Intensity|intn=Intensity|integer|How strong the light is.}}
{{KV|Directional|intn=Directional|choices|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
:*0: No
:*0: No
:*1: Yes}}
:*1: Yes}}
{{KV|Particle System Entity (PSName)|string|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}}
{{KV|Particle System Entity|intn=PSName|string|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}}
{{KV BaseEntity|css=1}}
 
==Inputs==
{{I BaseEntity}}
 
==Outputs==
{{O BaseEntity|l4d=1}}


[[Category:Lighting]]
[[Category:Lighting]]

Latest revision as of 16:17, 17 May 2024

English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CParticleLight
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ particle_light.cpp

env_particlelight is a point entity available in all Source Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Color (Color) <color255>
Color emitted by this light.
Intensity (Intensity) <integer>
How strong the light is.
Directional (Directional) <choices>
If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
  • 0: No
  • 1: Yes
Particle System Entity (PSName) <string>
Set this to the name of the env_smokestack that you want this light to affect.