Strata Source engine branch: Difference between revisions

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{{Stub}}[[File:Chaoslogo.png|500px|thumb|right|Chaos Initiative's logo]]
#REDIRECT [[Strata Source]]
The {{chaosbranch|4}} is a branch of the {{source|4}} engine. It is a heavily modified version of the {{csgobranch|4}} with the {{portal2branch|4}}'s features ported, along with many major improvements to bring Source up to modern standards. Notable features include DX11 support, {{src13|4}} model support, Portal support, and more.
 
== Features ==
Feature list from Chaos Initiative's Wiki
; Native [https://en.wikipedia.org/wiki/DirectX#DirectX_11 DirectX 11] renderer
: Support for DX11 by default
; DXVK support on Linux for both DirectX 9 and 11
; 64-bit support
: Support for 64-bit. 32-bit has been dropped
; [[Physically Based Rendering|PBR]] shading
: Uses shaders to attempt to more accurately simulate real-world light
; Backported {{portal2branch|4}} features, including [[linked portal door|World Portals]] and [[weapon portalgun|Portal gun]]
; Backwards compatibility with BSP v19-20, as well as native BSP v21 support
; Backwards compatibiltiy with TF2/HL2 branch models
: {{src13|4}} uses a different model format, now supported
; .webm video support, replacing older Bink videos
: Increased framerate, and easier to author
; Many improvements to Linux support
; Fully cross platform engine tools and utils
; Steam Audio
; Many improvements to the [[Hammer]] level editor
; Many code quality improvements (Refactors, cleanup and C++20)
; [https://sentry.io/welcome/ Sentry] crash report integration
 
== See Also ==
*[https://chaosinitiative.github.io/Wiki/ Chaos Initiative's Wiki]
*

Latest revision as of 08:43, 25 May 2023

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