Func bulletshield: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (hl2 only) | ||
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| {{ | {{LanguageBar}} | ||
| {{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
| {{ | {{CD|CFuncBulletShield|file1=func_bulletshield.cpp}} | ||
| {{this is a|brush entity|name=func_bulletshield|game=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets.<br> | |||
| See [[Blockbullets]] for ways to block bullets. | |||
Latest revision as of 18:23, 1 June 2025

 

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
|  Class hierarchy | 
|---|
| CFuncBulletShield | 
|  func_bulletshield.cpp | 
func_bulletshield  is a   brush entity  available in  Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
 Half-Life 2. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.























