Template:O Breakable: Difference between revisions
		
		
		
		
		
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| 1416006136 (talk | contribs) No edit summary |  (activator/caller) | ||
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| {{ {{PAGENAME}} }} | {{ {{PAGENAME}}|prop=1 }} | ||
| < | <includeonly> | ||
| {{minititle|Breakable{{#ifeq:{{{prop|0}}}|0|Brush|Prop}}}}<!-- | |||
| -->{{ | <onlyinclude>{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0|Brush|Prop}}}}<!-- | ||
| {{ | -->{{O|OnBreak|activator = entity that breaks the object|Fired when this object breaks.}} | ||
| {{O|OnHealthChanged|activator = entity that caused the health change|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}}<!-- | |||
| -->{{#ifeq:{{{prop|0}}}|0|| | -->{{#ifeq:{{{prop|0}}}|0|| | ||
| {{ | {{O|OnTakeDamage|activator = entity that caused the damage|Fired when damage is taken.}}<!-- | ||
| -->{{#ifeq:{{{nohl2|0}}}|0| | -->{{#ifeq:{{{nohl2|0}}}|0| | ||
| {{ | {{O|OnPhysCannonAnimatePreStarted|activator = none|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}} | ||
| {{ | {{O|OnPhysCannonAnimatePullStarted|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE</code> activity. <code>ACT_PHYSCANNON_ANIMATE_PRE</code> plays once, then <code>ACT_PHYSCANNON_ANIMATE</code> starts looping.}} | ||
| {{ | {{O|OnPhysCannonDetach|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_DETACH</code> activity (caused by the gravity gun ripping it from a wall).}} | ||
| {{ | {{O|OnPhysCannonAnimatePostStarted|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).}} | ||
| {{ | {{O|OnPhysCannonPullAnimFinished|activator = none|Fired when prop has finished all gravity gun-related animations.}} | ||
| |}} | |}} | ||
| }}</ | }}</onlyinclude> | ||
| </includeonly> | |||
| [[Category:Output Templates|Breakable]] | [[Category:Output Templates|Breakable]] | ||
Latest revision as of 01:34, 22 April 2025
This template isn't in line with anything specific in code. Default shows only outputs for brushes.
- prop=1shows outputs for props as well. There's nothing brushes have that props don't have.
- nohl2=1hides the hl2-specific outputs.
The following is the result with no parameters. See also: {{O BreakableProp}}, {{O BreakableBrush}}.
BreakableProp:
- OnBreak
- !activator = entity that breaks the object
 !caller = this entity
 Fired when this object breaks.
- OnHealthChanged <float>
- !activator = entity that caused the health change
 !caller = this entity
 Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnTakeDamage
- !activator = entity that caused the damage
 !caller = this entity
 Fired when damage is taken.
- OnPhysCannonAnimatePreStarted
- !activator = none
 !caller = this entity
 Fired when prop starts itsACT_PHYSCANNON_ANIMATE_PREactivity. Caused by the object being picked up by the gravity gun.
- OnPhysCannonAnimatePullStarted
- !activator = none
 !caller = this entity
 Fired when prop has started itsACT_PHYSCANNON_ANIMATEactivity.ACT_PHYSCANNON_ANIMATE_PREplays once, thenACT_PHYSCANNON_ANIMATEstarts looping.
- OnPhysCannonDetach
- !activator = none
 !caller = this entity
 Fired when prop has started itsACT_PHYSCANNON_DETACHactivity (caused by the gravity gun ripping it from a wall).
- OnPhysCannonAnimatePostStarted
- !activator = none
 !caller = this entity
 Fired when prop has started itsACT_PHYSCANNON_ANIMATE_POSTactivity (caused by the player letting the prop go from the gravity gun).
- OnPhysCannonPullAnimFinished
- !activator = none
 !caller = this entity
 Fired when prop has finished all gravity gun-related animations.