Ru/Func button: Difference between revisions
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| {{ | {{LanguageBar}} | ||
| {{ | {{tabs|Func button|goldsrc=1|source=1|source2=1|main=source}} | ||
| {{CD|CBaseButton|file1=buttons.cpp}} | |||
| {{this is a|brush entity|name=func_button}} | |||
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| }}  | |||
| {{ | {{Updatetranslation}} | ||
| Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания {{L|button_keypad|клавишной панели}}. | |||
| {{Bug|Не блокируете когда нажата; она не вернётся на место, когда разблокируется.}} | |||
| {{code class:ru|CBaseButton|buttons.cpp}} | {{code class:ru|CBaseButton|buttons.cpp}} | ||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|Specifies the direction of motion to move when the button is used.}} | {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|Specifies the direction of motion to move when the button is used.}} | ||
| {{KV|Speed|intn=speed|integer|The speed that the button moves, in units per second.}} | {{KV|Speed|intn=speed|integer|The speed that the button moves, in units per second.}} | ||
| Line 20: | Line 18: | ||
| {{KV|Lip|intn=lip|integer|The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.}} | {{KV|Lip|intn=lip|integer|The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.}} | ||
| {{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.}} | {{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.}} | ||
| {{KV|Sounds|intn=sounds|choices|Make this button emit a sound when pressed. {{ | {{KV|Sounds|intn=sounds|choices|Make this button emit a sound when pressed. {{note|The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for <code>Buttons.snd</code> (followed by a number from the Value column in this table) in <code>hl2/scripts/game_sounds_world.txt</code> or your game's appropriate {{L|Soundscript}} file.}}}} | ||
| :{| class="standard-table mw-collapsible mw-collapsed" | :{| class="standard-table mw-collapsible mw-collapsed" | ||
| ! Значение || Описание || Звук по умолчанию | ! Значение || Описание || Звук по умолчанию | ||
| Line 26: | Line 24: | ||
| | Кнопки | | Кнопки | ||
| |- | |- | ||
| | <code>0</code> || None (Silent) | | | <code>0</code> || None (Silent) || common/null.wav | ||
| |- | |- | ||
| | <code>1</code> || Big zap & Warmup | | | <code>1</code> || Big zap & Warmup || buttons/button1.wav | ||
| |- | |- | ||
| | <code>2</code> || Access Denied | | | <code>2</code> || Access Denied || buttons/button2.wav | ||
| |- | |- | ||
| | <code>3</code> || Access Granted | | | <code>3</code> || Access Granted || buttons/button3.wav | ||
| |- | |- | ||
| | <code>4</code> || Quick Combolock | | | <code>4</code> || Quick Combolock || buttons/button4.wav | ||
| |- | |- | ||
| | <code>5</code> || Power Deadbolt 1 | | | <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | ||
| |- | |- | ||
| | <code>6</code> || Power Deadbolt 2 | | | <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | ||
| |- | |- | ||
| | <code>7</code> || Plunger || buttons/button7.wav | | <code>7</code> || Plunger || buttons/button7.wav | ||
| |- | |- | ||
| | <code>8</code> || Small zap | | | <code>8</code> || Small zap || buttons/button8.wav | ||
| |- | |- | ||
| | <code>9</code> || Keycard Sound | | | <code>9</code> || Keycard Sound || buttons/button9.wav | ||
| |- | |- | ||
| | <code>10</code> || Buzz | | | <code>10</code> || Buzz || buttons/button10.wav | ||
| |- | |- | ||
| | <code>11</code> || Buzz Off || buttons/button11.wav | | <code>11</code> || Buzz Off || buttons/button11.wav | ||
| Line 56: | Line 54: | ||
| | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | ||
| |- | |- | ||
| | <code>15</code> || small bleek | | | <code>15</code> || small bleek || buttons/button15.wav | ||
| |- | |- | ||
| | <code>16</code> || small deny | | | <code>16</code> || small deny || buttons/button16.wav | ||
| |- | |- | ||
| | <code>17</code> || small doop | | | <code>17</code> || small doop || buttons/button17.wav | ||
| |- | |- | ||
| | <code>18</code> || small tech deny | | | <code>18</code> || small tech deny || buttons/button18.wav | ||
| |- | |- | ||
| | <code>19</code> || click and combine screen fuzz | | | <code>19</code> || click and combine screen fuzz || buttons/button19.wav | ||
| |- | |- | ||
| | <code>20</code> || roomy beep || buttons/button20.wav | | <code>20</code> || roomy beep || buttons/button20.wav | ||
| Line 70: | Line 68: | ||
| | Рычаги | | Рычаги | ||
| |- | |- | ||
| | <code>21</code> || lever or wheel: turn + move sqeek | | | <code>21</code> || lever or wheel: turn + move sqeek || buttons/lever1.wav | ||
| |- | |- | ||
| | <code>22</code> || lever or wheel: latch + release gas | | | <code>22</code> || lever or wheel: latch + release gas || buttons/lever2.wav | ||
| |- | |- | ||
| | <code>23</code> || lever or wheel: ratchet + sqeek | | | <code>23</code> || lever or wheel: ratchet + sqeek || buttons/lever3.wav | ||
| |- | |- | ||
| | <code>24</code> || lever or wheel: large ratchet | | | <code>24</code> || lever or wheel: large ratchet || buttons/lever4.wav | ||
| |- | |- | ||
| | <code>25</code> || lever or wheel: clanky + gas release | | | <code>25</code> || lever or wheel: clanky + gas release || buttons/lever5.wav | ||
| |- | |- | ||
| | <code>26</code> || lever or wheel: latch + large metal thud | | | <code>26</code> || lever or wheel: latch + large metal thud || buttons/lever6.wav | ||
| |- | |- | ||
| | <code>27</code> || lever or wheel: smaller ratchet | | | <code>27</code> || lever or wheel: smaller ratchet || buttons/lever7.wav | ||
| |- | |- | ||
| | <code>28</code> || lever or wheel: smaller lever move | | | <code>28</code> || lever or wheel: smaller lever move || buttons/lever8.wav | ||
| |- | |- | ||
| | Новые кнопки | | Новые кнопки | ||
| Line 94: | Line 92: | ||
| | <code>33</code> || tech blip || buttons/button23.wav | | <code>33</code> || tech blip || buttons/button23.wav | ||
| |- | |- | ||
| | <code>34</code> || clickbeepbeep open | | | <code>34</code> || clickbeepbeep open || buttons/button24.wav | ||
| |- | |- | ||
| | <code>35</code> || small high blip || buttons/button12.wav | | <code>35</code> || small high blip || buttons/button12.wav | ||
| Line 100: | Line 98: | ||
| | <code>36</code> || small tech fuzz blip || buttons/button13.wav | | <code>36</code> || small tech fuzz blip || buttons/button13.wav | ||
| |- | |- | ||
| | <code>37</code> || small click bleep (change to lightswitch) | | | <code>37</code> || small click bleep (change to lightswitch) || buttons/button14.wav | ||
| |- | |- | ||
| | Кнопки Комбайнов | | Кнопки Комбайнов | ||
| |- | |- | ||
| | <code>40</code> || combine door lock - locked | | | <code>40</code> || combine door lock - locked || buttons/combine_button_locked.wav | ||
| |- | |- | ||
| | <code>41</code> || combine blip growl | | | <code>41</code> || combine blip growl || buttons/combine_button1.wav | ||
| |- | |- | ||
| | <code>42</code> || combine squick growl | | | <code>42</code> || combine squick growl || buttons/combine_button2.wav | ||
| |- | |- | ||
| | <code>43</code> || combine whine purr | | | <code>43</code> || combine whine purr || buttons/combine_button3.wav | ||
| |- | |- | ||
| | <code>44</code> || combine click talk || buttons/combine_button4.wav | | <code>44</code> || combine click talk || buttons/combine_button4.wav | ||
| |- | |- | ||
| | <code>45</code> || combine click growl fizz | | | <code>45</code> || combine click growl fizz || buttons/combine_button5.wav | ||
| |- | |- | ||
| | <code>46</code> || combine click fizz (deny) || buttons/combine_button6.wav | | <code>46</code> || combine click fizz (deny) || buttons/combine_button6.wav | ||
| |- | |- | ||
| | <code>47</code> || combine click talker | | | <code>47</code> || combine click talker || buttons/combine_button7.wav | ||
| |} | |} | ||
| {{KV|Delay Before Reset (-1 stay)|intn=wait|integer|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.}} | {{KV|Delay Before Reset (-1 stay)|intn=wait|integer|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.}} | ||
| Line 125: | Line 123: | ||
| ! Значение || Описание || Звук по умолчанию | ! Значение || Описание || Звук по умолчанию | ||
| |- | |- | ||
| | <code>0</code> || None | | | <code>0</code> || None || common/null.wav | ||
| |- | |- | ||
| | <code>2</code> || Access Denied | | | <code>2</code> || Access Denied || buttons/button2.wav | ||
| |- | |- | ||
| | <code>8</code> || Small zap | | | <code>8</code> || Small zap || buttons/button8.wav | ||
| |- | |- | ||
| | <code>10</code> || Buzz | | | <code>10</code> || Buzz || buttons/button10.wav | ||
| |- | |- | ||
| | <code>11</code> || Buzz Off || buttons/button11.wav | | <code>11</code> || Buzz Off || buttons/button11.wav | ||
| |- | |- | ||
| | <code>12</code> || Latch Locked | | | <code>12</code> || Latch Locked || doors/latchlocked2.wav | ||
| |} | |} | ||
| {{KV|Unlocked Sound|intn=unlocked_sound|choices|Sound played when the button is unlocked. {{confirm|doesn't seem to work?}}}} | {{KV|Unlocked Sound|intn=unlocked_sound|choices|Sound played when the button is unlocked. {{confirm|doesn't seem to work?}}}} | ||
| Line 141: | Line 139: | ||
| ! Значение || Описание || Звук по умолчанию | ! Значение || Описание || Звук по умолчанию | ||
| |- | |- | ||
| | <code>0</code> || None | | | <code>0</code> || None || common/null.wav | ||
| |- | |- | ||
| | <code>1</code> || Big zap & Warmup | | | <code>1</code> || Big zap & Warmup || buttons/button1.wav | ||
| |- | |- | ||
| | <code>3</code> || Access Granted | | | <code>3</code> || Access Granted || buttons/button3.wav | ||
| |- | |- | ||
| | <code>4</code> || Quick Combolock | | | <code>4</code> || Quick Combolock || buttons/button4.wav | ||
| |- | |- | ||
| | <code>5</code> || Power Deadbolt 1 | | | <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | ||
| |- | |- | ||
| | <code>6</code> || Power Deadbolt 2 | | | <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | ||
| |- | |- | ||
| | <code>7</code> || Plunger || buttons/button7.wav | | <code>7</code> || Plunger || buttons/button7.wav | ||
| |- | |- | ||
| | <code>8</code> || Small zap | | | <code>8</code> || Small zap || buttons/button8.wav | ||
| |- | |- | ||
| | <code>9</code> || Keycard Sound | | | <code>9</code> || Keycard Sound || buttons/button9.wav | ||
| |- | |- | ||
| | <code>10</code> || Buzz | | | <code>10</code> || Buzz || buttons/button10.wav | ||
| |- | |- | ||
| | <code>13</code> || Latch Unlocked | | | <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | ||
| |- | |- | ||
| | <code>14</code> || Lightswitch | | | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | ||
| |} | |} | ||
| {{KV|Locked Sentence|intn=locked_sentence|choices|A sentence played when the player tries to use the button, and fails because it's locked.}} | {{KV|Locked Sentence|intn=locked_sentence|choices|A sentence played when the player tries to use the button, and fails because it's locked.}} | ||
| Line 214: | Line 212: | ||
| {{note|{{l4d2}} the "Hand Extend" animation will play when looking at Glow Entity.}} | {{note|{{l4d2}} the "Hand Extend" animation will play when looking at Glow Entity.}} | ||
| {{bug|The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.}} | {{bug|The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.}} | ||
| {{KV|Use Look-At Limit|intn=min_use_angle|since=CSGO|string|Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see  | {{KV|Use Look-At Limit|intn=min_use_angle|since=CSGO|string|Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see {{L|dot product}}).}} | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| ==Flags== | == Flags == | ||
| {{fl|1|Don't move}} | {{fl|1|Don't move}} | ||
| {{fl|32|Toggle}} | {{fl|32|Toggle}} | ||
| Line 229: | Line 227: | ||
| {{fl|16384|Non-solid}} {{CSGO add}} {{GMOD also}} | {{fl|16384|Non-solid}} {{CSGO add}} {{GMOD also}} | ||
| ==Inputs== | == Inputs == | ||
| {{ | {{I|Lock|Lock the button, preventing it from functioning.}} | ||
| {{ | {{I|Unlock|Unlock the button, allowing it to function.}} | ||
| {{ | {{I|Press|Activate the button as if it was pressed.}} | ||
| {{ | {{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | ||
| {{ | {{I|PressOut|Unpress the button, sending it to the top position.}} | ||
| ==Outputs== | == Outputs== | ||
| {{ | {{O|OnDamaged|Fired when the button is damaged.}} | ||
| {{ | {{O|OnPressed|Fired when the button is pressed.}} | ||
| {{ | {{O|OnUseLocked|Fired when the button is used while locked.}} | ||
| {{ | {{O|OnIn|Fired when the button reaches the in/pressed position.}} | ||
| {{ | {{O|OnOut|Fired when the button reaches the out/released position.}} | ||
| ==Смотрите также== | == Смотрите также == | ||
| * | * {{Ent|func_rot_button}} | ||
| * | * {{Ent|momentary_rot_button}} | ||
Latest revision as of 11:17, 21 April 2025
|  Классовая структура | 
|---|
| CBaseButton | 
|  buttons.cpp | 
func_button  - это   брашевая энтити, доступно для всех игр на движке  Source.
 Source.

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания клавишной панели.
 Баг:Не блокируете когда нажата; она не вернётся на место, когда разблокируется.  [нужно проверить в ?]
Баг:Не блокируете когда нажата; она не вернётся на место, когда разблокируется.  [нужно проверить в ?]
Нужно сделать: This template is currently using deprecated 
suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <угол>
- Specifies the direction of motion to move when the button is used.
- Speed (speed) <целое число>
- The speed that the button moves, in units per second.
- Health (Obsolete) (health) <целое число>
- Legacy method of specifying whether or not the button can be shot to activate it. Use the Damage Activates spawnflag instead.
- Lip (lip) <целое число>
- The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
- Master (Obsolete) (master) <строка>
- Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.
- Sounds (sounds) <варианты выбора>
- Make this button emit a sound when pressed.  Примечание:The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for Примечание:The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look forButtons.snd(followed by a number from the Value column in this table) inhl2/scripts/game_sounds_world.txtor your game's appropriate Soundscript file.
- Значение - Описание - Звук по умолчанию - Кнопки - 0- None (Silent) - common/null.wav - 1- Big zap & Warmup - buttons/button1.wav - 2- Access Denied - buttons/button2.wav - 3- Access Granted - buttons/button3.wav - 4- Quick Combolock - buttons/button4.wav - 5- Power Deadbolt 1 - buttons/button5.wav - 6- Power Deadbolt 2 - buttons/button6.wav - 7- Plunger - buttons/button7.wav - 8- Small zap - buttons/button8.wav - 9- Keycard Sound - buttons/button9.wav - 10- Buzz - buttons/button10.wav - 11- Buzz Off - buttons/button11.wav - 12- latch locked - doors/latchlocked2.wav - 13- Latch Unlocked - doors/latchunlocked1.wav - 14- Lightswitch - buttons/lightswitch2.wav - 15- small bleek - buttons/button15.wav - 16- small deny - buttons/button16.wav - 17- small doop - buttons/button17.wav - 18- small tech deny - buttons/button18.wav - 19- click and combine screen fuzz - buttons/button19.wav - 20- roomy beep - buttons/button20.wav - Рычаги - 21- lever or wheel: turn + move sqeek - buttons/lever1.wav - 22- lever or wheel: latch + release gas - buttons/lever2.wav - 23- lever or wheel: ratchet + sqeek - buttons/lever3.wav - 24- lever or wheel: large ratchet - buttons/lever4.wav - 25- lever or wheel: clanky + gas release - buttons/lever5.wav - 26- lever or wheel: latch + large metal thud - buttons/lever6.wav - 27- lever or wheel: smaller ratchet - buttons/lever7.wav - 28- lever or wheel: smaller lever move - buttons/lever8.wav - Новые кнопки - 31- shock buzz - buttons/button21.wav - 32- clickbeep - buttons/button22.wav - 33- tech blip - buttons/button23.wav - 34- clickbeepbeep open - buttons/button24.wav - 35- small high blip - buttons/button12.wav - 36- small tech fuzz blip - buttons/button13.wav - 37- small click bleep (change to lightswitch) - buttons/button14.wav - Кнопки Комбайнов - 40- combine door lock - locked - buttons/combine_button_locked.wav - 41- combine blip growl - buttons/combine_button1.wav - 42- combine squick growl - buttons/combine_button2.wav - 43- combine whine purr - buttons/combine_button3.wav - 44- combine click talk - buttons/combine_button4.wav - 45- combine click growl fizz - buttons/combine_button5.wav - 46- combine click fizz (deny) - buttons/combine_button6.wav - 47- combine click talker - buttons/combine_button7.wav 
- Delay Before Reset (-1 stay) (wait) <целое число>
- Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.
- Locked Sound (locked_sound) <варианты выбора>
- Sound played when the player tries to use the button, and fails because it's locked.
- Значение - Описание - Звук по умолчанию - 0- None - common/null.wav - 2- Access Denied - buttons/button2.wav - 8- Small zap - buttons/button8.wav - 10- Buzz - buttons/button10.wav - 11- Buzz Off - buttons/button11.wav - 12- Latch Locked - doors/latchlocked2.wav 
- Unlocked Sound (unlocked_sound) <варианты выбора>
- Sound played when the button is unlocked.  Подтвердить:doesn't seem to work? Подтвердить:doesn't seem to work?
- Значение - Описание - Звук по умолчанию - 0- None - common/null.wav - 1- Big zap & Warmup - buttons/button1.wav - 3- Access Granted - buttons/button3.wav - 4- Quick Combolock - buttons/button4.wav - 5- Power Deadbolt 1 - buttons/button5.wav - 6- Power Deadbolt 2 - buttons/button6.wav - 7- Plunger - buttons/button7.wav - 8- Small zap - buttons/button8.wav - 9- Keycard Sound - buttons/button9.wav - 10- Buzz - buttons/button10.wav - 13- Latch Unlocked - doors/latchunlocked1.wav - 14- Lightswitch - buttons/lightswitch2.wav 
- Locked Sentence (locked_sentence) <варианты выбора>
- A sentence played when the player tries to use the button, and fails because it's locked.
- Значение - Описание - 0- None - 1- Gen. Access Denied - 2- Security Lockout - 3- Blast Door - 4- Fire Door - 5- Chemical Door - 6- Radiation Door - 7- Gen. Containment - 8- Maintenance Door - 9- Broken Shut Door 
- Unlocked Sentence (unlocked_sentence) <варианты выбора>
- A sentence played when the button is unlocked.
- Значение - Описание - 0- None - 1- Gen. Access Granted - 2- Security Disengaged - 3- Blast Door - 4- Fire Door - 5- Chemical Door - 6- Radiation Door - 7- Gen. Containment - 8- Maintenance area 
- Glow Entity (glow)  <целевой объект> (Во всех играх начиная с  ) )
- The name of an entity that will get a +use glow for this button.
 Баг:The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.  [нужно проверить в ?]
Баг:The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.  [нужно проверить в ?]- Use Look-At Limit (min_use_angle)  <строка> (Во всех играх начиная с  ) )
- Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see dot product).
- Name (targetname) <объект источник>
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы или другие ключ-параметры (например parentnameилиtarget).
 Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report).См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
Flags
- Don't move : [1]
- Toggle : [32]
- Touch Activates : [256]
- Damage Activates : [512]
- Use Activates : [1024]
- Starts locked : [2048]
- Sparks : [4096]
- Non-solid : [16384] Template:CSGO add Template:GMOD also
Inputs
- Lock
- Lock the button, preventing it from functioning.
- Unlock
- Unlock the button, allowing it to function.
- Press
- Activate the button as if it was pressed.
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnDamaged
- Fired when the button is damaged.
- OnPressed
- Fired when the button is pressed.
- OnUseLocked
- Fired when the button is used while locked.
- OnIn
- Fired when the button reaches the in/pressed position.
- OnOut
- Fired when the button reaches the out/released position.



























