Prop wall breakable: Difference between revisions
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__NOTOC__ | |||
{{CD2|CPropBreakableWall}} | {{CD2|CPropBreakableWall}} | ||
{{ | {{this is a|model entity|name=prop_wall_breakable|game=Left 4 Dead 2}} | ||
A section of wall that's breakable just like doors are. | A section of wall that's breakable just like doors are. | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|SetUnbreakable|The wall can't be broken.}} | ||
{{ | {{I|SetBreakable|The wall can be broken.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnBreak|Fired when the wall changes damage states.}} | ||
== See also == | == See also == | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
[[Category:Prop entities|wall breakable]] |
Latest revision as of 09:38, 19 May 2025
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CPropBreakableWall |
prop_wall_breakable
is a model entity available in Left 4 Dead 2.
A section of wall that's breakable just like doors are.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Unbreakable : [524288]
Inputs
- SetUnbreakable
- The wall can't be broken.
- SetBreakable
- The wall can be broken.
Outputs
- OnBreak
- Fired when the wall changes damage states.