Env airstrike outdoors: Difference between revisions
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{{CD|CEnvAirStrikeOutdoorEffect}} | {{CD|CEnvAirStrikeOutdoorEffect}} | ||
{{ | {{this is a|model entity|name=env_airstrike_outdoors|game=Left 4 Dead 2}} It simulates an airstrike effect for outdoors (exploding roof, ground). | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Model|intn=model|studio|Model name}} | {{KV|Model|intn=model|studio|Model name}} | ||
{{KV|Animation group|intn=modelgroup|target_destination|Targetname of one or multiple dynamic_props to choreograph along with our sequence.}} | {{KV|Animation group|intn=modelgroup|target_destination|Targetname of one or multiple dynamic_props to choreograph along with our sequence.}} | ||
{{KV|Random sequence 1|intn=sequence1|string|Sequence for the model to play when the effect begins.}} | {{KV|Random sequence 1|intn=sequence1|string|Sequence for the model to play when the effect begins.}} | ||
{{KV|Random sequence 2|intn=sequence2|string|Sequence for the model to play when the effect begins.}} | {{KV|Random sequence 2|intn=sequence2|string|Sequence for the model to play when the effect begins.}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|DoEffect|Do the effect one time{{elaborate}}}} | ||
== See | == See also == | ||
* | * {{ent|env_airstrike_indoors}} |
Latest revision as of 04:31, 19 May 2025
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CEnvAirStrikeOutdoorEffect |
env_airstrike_outdoors
is a model entity available in Left 4 Dead 2. It simulates an airstrike effect for outdoors (exploding roof, ground).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (model) <model path>
- Model name
- Animation group (modelgroup) <targetname>
- Targetname of one or multiple dynamic_props to choreograph along with our sequence.
- Random sequence 1 (sequence1) <string>
- Sequence for the model to play when the effect begins.
- Random sequence 2 (sequence2) <string>
- Sequence for the model to play when the effect begins.
Inputs
- DoEffect
- Do the effect one time[Elaborate?]