Target changegravity: Difference between revisions
		
		
		
		
		
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|  (-added class hierarchy, cleanup) |  (its position in the world irrelevant so it's logical entity) | ||
| (9 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
| __NOTOC__ | |||
| {{CD|CTargetChangeGravity|file1=controlentities.cpp}} | {{CD|CTargetChangeGravity|file1=controlentities.cpp}} | ||
| {{ | {{this is a|logical entity|name=target_changegravity}} | ||
| It changes the gravity  | It changes the gravity multiplier value to the player who activates this entity. It doesn't work with [[NPC]]s, physics props and other objects. | ||
| == Keyvalues == | |||
| ==Keyvalues== | |||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|gravity|intn=gravity|integer|Gravity multiplier that player (who activated it) will have when <code>ChangeGrav</code> input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.}} | |||
| ==Inputs== | == Inputs == | ||
| {{ | {{I|ChangeGrav|Apply gravity multiplier value to player.}} | ||
| {{ | {{I|ResetGrav|Return default gravity value to player.}} | ||
Latest revision as of 08:12, 29 April 2025
|  Class hierarchy | 
|---|
| CTargetChangeGravity | 
|  controlentities.cpp | 
target_changegravity  is a   logical entity  available in all  Source games.
 Source games.
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPCs, physics props and other objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- gravity (gravity) <integer>
- Gravity multiplier that player (who activated it) will have when ChangeGravinput fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.
Inputs
- ChangeGrav
- Apply gravity multiplier value to player.
- ResetGrav
- Return default gravity value to player.
