Func extinguisher: Difference between revisions
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Bug*:This entity doesn't work
(-this entity is not working) |
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{{ | {{LanguageBar}} | ||
{{ | {{TabsBar}} | ||
{{ | {{CD|CFuncExtinguisher}} | ||
[[File:Toolstrigger.gif|left]] | |||
{{This is a|brush entity|name=func_extinguisher|game=Left 4 Dead 2}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it. | |||
{{Bug*|This entity doesn't work}} | |||
==Keyvalues== | ==Keyvalues== | ||
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==Flags== | ==Flags== | ||
{{fl|1|Fire}} | |||
{{fl|2|Acid}} | |||
{{fl|4|Fireworks}} | |||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} |
Latest revision as of 00:33, 20 March 2025
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CFuncExtinguisher |
func_extinguisher
is a brush entity available in Left 4 Dead 2. This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- Fire : [1]
- Acid : [2]
- Fireworks : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.