Day of Defeat: Source Mapper's Reference: Difference between revisions
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{{ | {{Lang}} | ||
{{ | {{Subpage|[[Day of Defeat: Source Level Creation]]}} | ||
{{Underlinked|date=January 2024}} | |||
==Model Sizes== | ==Model Sizes== | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="134" style="background:#496eb0;"|Model | !width="134" style="background:#496eb0;"|Model | ||
!width="70" style="background:#496eb0;"|Height | !width="70" style="background:#496eb0;"|Height | ||
!width="70" style="background:#496eb0;"|Width | !width="70" style="background:#496eb0;"|Length/Width | ||
|- | |- | ||
| Player (Standing) || | | Player (Standing) || 72 || 32 | ||
|- | |- | ||
| Player (Ducking) || | | Player (Ducking) || 45 || 32 | ||
|- | |- | ||
| Player (Prone) || | | Player (Prone) || 24 || 32 | ||
|- | |- | ||
|} | |} | ||
The gap in geometry must be at least a unit larger on all axes for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in [[VPhysics]] geometry. | |||
== View heights == | |||
{| border="1" cellpadding="2" | |||
!width="134" style="background:#496eb0;"|Model | |||
!width="70" style="background:#496eb0;"|Height | |||
|- | |||
| Standing || 58 | |||
|- | |||
| Ducking || 34 | |||
|- | |||
| Prone || 10 | |||
|- | |||
| Dead || 14 | |||
|- | |||
|} | |||
==Jump Distances== | ==Jump Distances== | ||
{{Empty section|date=January 2024}} | |||
==Speeds== | ==Speeds== | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 44: | Line 61: | ||
| N\A | | N\A | ||
|} | |} | ||
[[Category: Day of Defeat: Source]][[Category: Level Design]] | |||
[[Category: Day of Defeat: Source]] | |||
[[Category: Level Design]] | |||
{{Stub}} |
Latest revision as of 13:17, 4 May 2025



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January 2024



January 2024
Model Sizes
Model | Height | Length/Width |
---|---|---|
Player (Standing) | 72 | 32 |
Player (Ducking) | 45 | 32 |
Player (Prone) | 24 | 32 |
The gap in geometry must be at least a unit larger on all axes for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in VPhysics geometry.
View heights
Model | Height |
---|---|
Standing | 58 |
Ducking | 34 |
Prone | 10 |
Dead | 14 |
Jump Distances
Speeds
Model | Walking | Sprinting |
---|---|---|
Player (Standing) | 220 u/s | 320 u/s |
(fatigued) | 120 u/s | 230 u/s |
(scoped) | 42 u/s | N\A |
Player (Ducking) | 46 u/s | N\A |
Player (Prone) | 50 u/s | N\A |