Day of Defeat: Source Mapper's Reference: Difference between revisions

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{{stub}}
{{Lang}}
{{back | Day of Defeat: Source Level Creation}}
{{Subpage|[[Day of Defeat: Source Level Creation]]}}
{{Underlinked|date=January 2024}}
==Model Sizes==
==Model Sizes==
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="134" style="background:#496eb0;"|Model
!width="134" style="background:#496eb0;"|Model
!width="70" style="background:#496eb0;"|Height
!width="70" style="background:#496eb0;"|Height
!width="70" style="background:#496eb0;"|Width/Depth
!width="70" style="background:#496eb0;"|Length/Width
|-
|-
| Player (Standing) || 73 || 32
| Player (Standing) || 72 || 32
|-  
|-  
| Player (Ducking) || 46 || 32
| Player (Ducking) || 45 || 32
|-
|-
| Player (Prone) || {{todo}} || {{todo}}
| Player (Prone) || 24 || 32
|-
|-
|style="background:#b74242;" | Minimum
|style="background:#b74242;" | 73
|style="background:#b74242;" | 32
|}
|}
The gap in geometry must be at least a unit larger on all axes for the player to fit through.  Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in [[VPhysics]] geometry.
== View heights ==
{| border="1" cellpadding="2"
!width="134" style="background:#496eb0;"|Model
!width="70" style="background:#496eb0;"|Height
|-
| Standing || 58
|-
| Ducking || 34
|-
| Prone || 10
|-
| Dead || 14
|-
|}
==Jump Distances==
==Jump Distances==
{{Empty section|date=January 2024}}
==Speeds==
==Speeds==
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
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| N\A
| N\A
|}
|}
[[Category: Day of Defeat: Source]][[Category: Level Design]]
 
[[Category: Day of Defeat: Source]]
[[Category: Level Design]]
 
 
{{Stub}}

Latest revision as of 13:17, 4 May 2025

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January 2024

Model Sizes

Model Height Length/Width
Player (Standing) 72 32
Player (Ducking) 45 32
Player (Prone) 24 32

The gap in geometry must be at least a unit larger on all axes for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in VPhysics geometry.

View heights

Model Height
Standing 58
Ducking 34
Prone 10
Dead 14

Jump Distances

Empty

This article or section is empty. You can help by adding it.

Speeds

Model Walking Sprinting
Player (Standing) 220 u/s 320 u/s
(fatigued) 120 u/s 230 u/s
(scoped) 42 u/s N\A
Player (Ducking) 46 u/s N\A
Player (Prone) 50 u/s N\A


Stub

This article or section is a stub. You can help by expanding it.