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Sv friction: Difference between revisions

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{{DISPLAYTITLE:sv_friction}}
{{this is a|console variable|name=sv_friction}}
 
sv_friction determines how gripped the player is to the floor's surface.  
Sv_friction determines how gripped the player is to the floor's surface.  
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.  
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.  


By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}})
By default, it is set to sv_friction 4 ({{cs|4}},{{css|4}}) and sv_friction 5.2 ({{csgo|4}})
 
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes


[[Category:Console Commands]]
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes.

Latest revision as of 06:09, 31 May 2024

sv_friction is a console variable available in all Source Source games. sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.

By default, it is set to sv_friction 4 (Counter-Strike Counter-Strike,Counter-Strike: Source Counter-Strike: Source) and sv_friction 5.2 (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)

Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.