Template:KV WeaponSpawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (add {{Lang}})
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<noinclude>{{lang|Template:KV WeaponSpawn}}</noinclude>{{ScrollBox|title=WeaponSpawn|
{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}}
{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}}
{{KV WeaponSpawnSingle}}
{{KV WeaponSpawnSingle}}<noinclude>
}}
<noinclude>
[[Category:Keyvalue Templates|WeaponSpawn]]
[[Category:Keyvalue Templates|WeaponSpawn]]
</noinclude>
</noinclude>

Latest revision as of 08:37, 3 August 2024

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.