Template:Fl WeaponSpawn: Difference between revisions
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(Added documentation, rough edit of what's from {{WeaponSpawn}}, may use /doc page in future) |
(Undo revision 487263 by Alexiscoutinho (talk)) Tag: Undo |
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<hr> | <hr> | ||
</noinclude> | </noinclude> | ||
{{ | {{Fl WeaponSpawnSingle}} | ||
{{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} | {{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} | ||
{{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | {{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | ||
{{#ifeq:{{{optionalscavenge|0}}}|0|| | |||
{{#ifeq:{{{optionalscavenge| | |||
{{Fl WeaponSpawnOptionalScavenge}} | {{Fl WeaponSpawnOptionalScavenge}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Flag Templates|WeaponSpawn]] | [[Category:Flag Templates|WeaponSpawn]] | ||
</noinclude> | </noinclude> |
Latest revision as of 17:50, 20 August 2025
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
- Enable Physics : [1]
- Must Exist : [2]