BTS Turret Repair Rooms: Difference between revisions
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{{DISPLAYTITLE:Turret Repair Rooms}} | {{DISPLAYTITLE: Portal BTS - Tutorial - Turret Repair Rooms}} | ||
{{back | Detailing BTS Areas|Design & Detail}} | {{back | Detailing BTS Areas|Design & Detail}} | ||
==Introduction== | ==Introduction== |
Latest revision as of 16:20, 11 June 2022
Introduction
This guide will teach you how to create Turret Repair rooms.
Workstation
Table
Create a prop_static
and set its world model to models/props_bts/bts_table_static.mdl
. Next, you can place some tools on top of it by creating two prop_physics
entities with the world models models/props_c17/tools_wrench01a.mdl
and models/props_c17/tools_pliers01a.mdl
. You can also put a radio on it if you want.
For the chair, create a prop_static
with the world model models/props_bts/bts_chair_static.mdl
. If you want it to be a prop_physics
, it must have the model models\props_bts\bts_chair.mdl
.
Turrets Under Construction
The ones you see pictured are simply prop_static
entities with the world model models/props_bts/bts_turret.mdl
. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor
, and go to the "flags" tab. You can make it out of bullets
, or just completely inactive.