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{{TF2 topicon}}{{source topicon}}[[Category:English]][[Category:Team Fortress 2]]
{{TF2 topicon}} {{source topicon}} {{Lang|title=List of TF2 Maps}} [[Category:English]] [[Category:Team Fortress 2]]
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This is a list of official maps for {{tf2|4}}.
This is a list of official maps for {{tf2|4}}.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|-
|-
! <!--image--> !! Name !! Gamemode !! Theme !! Date Added !! Creator(s) !! [[File:Note.png]] Notes
! <!--image--> !! Name !! Gamemode !! Theme !! Date Added !! Creator(s) !! Notes
|-
|-
|style="width:10%"| {{todo}} || 2Fort (<code>ctf_2fort</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Release (October 10, 2007) || Valve || First CtF map.
||image || 2Fort (<code>ctf_2fort</code>) || [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Farmland || Release (October 10, 2007) || Valve || First CtF map.
|-
|-
| {{todo}} || Badwater Basin (<code>pl_badwater</code> || [[TF2 Design Theory#PL Payload|Payload]] || Desert || Heavy Update (August 19, 2008) || Valve
||image || 2Fort Invasion (<code>ctf_2fort_invasion</code>) || [[TF2 Design Theory#CtF Capture the Flag|Capture the Flag]] || Farmland || Invasion Update (October 6, 2015) || [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], [https://steamcommunity.com/profiles/76561198026610207 The Ronin], [https://steamcommunity.com/profiles/76561198021479728 Martin "Chaofanatic" Ellis], [https://steamcommunity.com/profiles/76561197991193520 Ryan "Freeflow" Leitao], [https://steamcommunity.com/profiles/76561198047350168 James "Retro" Wright], [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], [https://steamcommunity.com/profiles/76561197960948593 Harlen "UEAKCrash" Linke] || 2Fort, but an alien ship crashed there. In the "alternative modes" section.
|-
|-
| {{todo}} || Doomsday (<code>sd_doomsday</code>) || [[TF2 Design Theory#SD – Special Delivery|Special Delivery]] || Desert || Pyromania Update (June 27, 2012) || Valve || First official SD map.
||image || Badlands (<code>arena_badlands</code>, <code>cp_badlands</code>, <code>koth_badlands</code>) || [[TF2 Design Theory#Push|5CP]], [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#KotH — King of the Hill|King of the Hill]] || Desert || 5CP: February 14, 2008 patch; Arena: Heavy Update (August 19, 2008); KotH: Hatless Update (April 14, 2011) || Valve || Originally based off of the CtF map of the same name from {{tfc|2}}. Aena and KotH versions are the central point of the 5CP version. Arena version is no longer in official rotation.
|-
|-
| {{todo}} || Dustbowl (<code>cp_dustbowl</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert || Release (October 10, 2007) || Valve || First multi-stage map. Originally based off of the CtF map of the same name from {{tfc|2}}.
|[[File:Badwater Checkpoint 1.jpg|225px|frameless|center]]|| Badwater Basin (<code>pl_badwater</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Desert || Heavy Update (August 19, 2008) || Valve
|-
|-
| {{todo}} || Gorge (<code>cp_gorge</code>, <code>ctf_gorge</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]], [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Alpine || A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) || Valve || CtF version is symmetrical, more similar in layout to a shortened 5Gorge.
||image || Byre (<code>arena_byre</code>) || [[TF2 Design Theory#Arena|Arena]]|| Farmland || Invasion Update (October 6, 2015) || No longer in official rotation.
|-
|-
| {{todo}} || Hightower (<code>plr_hightower</code>) || [[TF2 Design Theory#PLR Payload Race|Payload Race]] || Desert || Engineer Update || Valve || In "alternative modes."
||image || Doomsday (<code>sd_doomsday</code>) || [[TF2 Design Theory#SD Special Delivery|Special Delivery]] || Desert || Pyromania Update (June 27, 2012) || Valve || First official SD map.
|-
|-
| {{todo}} || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes."
||image || Double Cross (<code>ctf_doublecross</code>) || [[TF2 Design Theory#CtF Capture the Flag|Capture the Flag]] || Alpine/Industrial || WAR! Update (December 17, 2009) || Valve || 2Fort, but an alien ship crashed there. In the "alternative modes" section.
|-
|-
| {{todo}} || Manhattan (<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Valve
| [[File:Cp dustbowl0000.jpg|225px|frameless|center]] || Dustbowl (<code>cp_dustbowl</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert || Release (October 10, 2007) || Valve || First multi-stage map. Originally based off of the CtF map of the same name from {{tfc|2}}.
|-
|-
| {{todo}} || Metalworks (<code>cp_metalworks</code>) || [[TF2 Design Theory#Push|5CP]] || Industrial || Meet Your Match Update (July 7, 2016) || Ian "ScorpioUprising" Cuslidge
||image || Gorge (<code>cp_gorge</code>, <code>ctf_gorge</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]], [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] || Alpine || A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) || Valve || CtF version is symmetrical, more similar in layout to a shortened 5Gorge.
|-
|-
| {{todo}} || Nucleus (<code>arena_nucleus</code>, <code>koth_nucleus</code>) || [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#KotH — King of the Hill|King of the Hill]] || Spytech || Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) || Valve || Arena version is no longer in official rotation.
||image || Granary (<code>arena_granary</code>, <code>cp_granary</code>) || [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#Push|5CP]] || Farmland || 5CP: Release (October 10, 2007); Arena: Heavy Update (August 19, 2008) || Valve || 5CP version is tied for the oldest 5CP map. Arena version, which is mostly the central point, is no longer in official rotation.
|-
|-
| {{todo}} || Pit of Death (<code>pd_pit_of_death_event</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Halloween || Scream Fortress VIII (October 21, 2016) || DeRosaJ, Flip, Egan, FissionMetroid101, Roll || Seasonal Halloween map.
| [[File:GravelPit PB View 01.jpg|225px|frameless|center]]|| Gravel Pit (<code>cp_gravelpit</code>) || [[TF2 Design Theory#A/D – Attack/Defend|Attack/Defend]] || Desert/Industrial || Release (October 10, 2007) || Valve || First single-stage A/D map.
|-
|-
| {{todo}} || Sunshine (<code>cp_sunshine</code>) || [[TF2 Design Theory#Push|5CP]] || Alpine || Meet Your Match Update (July 7, 2016) || Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL
||image || Graveyard (<code>arena_lumberyard_event</code>) || [[TF2 Design Theory#Arena|Arena]] || Halloween || Scream Fortress XIII (October 5, 2021) || Seasonal Halloween variation of Lumberyard. Only Arena map still in official rotation. Unlike other Arena maps, players respawn as ghosts upon dying.
|-
|-
| {{todo}} || Swiftwater (<code>pl_swiftwater_final1</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Alpine || Meet Your Match Update (July 7, 2016) || Aaron "Schwa" McCallen, Lemon
||image || Hightower (<code>plr_hightower</code>) || [[TF2 Design Theory#PLR – Payload Race|Payload Race]] || Desert || Engineer Update || Valve || In "alternative modes."
|-
|-
| {{todo}} || Watergate (<code>pd_watergate</code>) || [[TF2 Design Theory#PD Player Destruction|Player Destruction]] || Industrial/Urban || Invasion Update (October 6, 2016) || Michael "::Egan::" Egan, Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, Miguel "BANG!" Melara, Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, Aeon "Void" Bollig, 76561198026610207 || First official PD map. In "alternative modes."
|[[File:Hydro DIshCP 01.jpg|225px|frameless|center]] || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes."
|-
|-
| {{todo}} || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map.
| [[File:Arena Lumberyard 03.jpg|225px|frameless|center]] || Lumberyard (<code>arena_lumberyard</code>) || [[TF2 Design Theory#Arena|Arena]]|| Alpine || Heavy Update (August 19, 2008) || Valve || No longer in official rotation.
|-
||image || Manhattan (<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Valve
|-
||image || Metalworks (<code>cp_metalworks</code>) || [[TF2 Design Theory#Push|5CP]] || Industrial || Meet Your Match Update (July 7, 2016) || Ian "ScorpioUprising" Cuslidge
|-
||image || Nucleus (<code>arena_nucleus</code>, <code>koth_nucleus</code>) || [[TF2 Design Theory#Arena|Arena]], [[TF2 Design Theory#KotH — King of the Hill|King of the Hill]] || Spytech || Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) || Valve || Arena version is no longer in official rotation.
|-
||image || Pit of Death (<code>pd_pit_of_death_event</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Halloween || Scream Fortress VIII (October 21, 2016) || DeRosaJ, Flip, Egan, FissionMetroid101, Roll || Seasonal Halloween map.
|-
||image || Sunshine (<code>cp_sunshine</code>) || [[TF2 Design Theory#Push|5CP]] || Alpine || Meet Your Match Update (July 7, 2016) || Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL
|-
||image || Swiftwater (<code>pl_swiftwater_final1</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Alpine || Meet Your Match Update (July 7, 2016) || Aaron "Schwa" McCallen, Lemon
|-
||image || Watergate (<code>pd_watergate</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Industrial/Urban || Invasion Update (October 6, 2016) || [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], 76561198026610207 || First official PD map. In "alternative modes."
|-
| [[File:Pd watergate header.jpg|225px|frameless|center]]  || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map.
|-
|-
| {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}}
|}
|}
== External links ==
* [https://wiki.teamfortress.com/wiki/List_of_maps List of maps]

Latest revision as of 08:06, 17 April 2025

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This is a list of official maps for Team Fortress 2 Team Fortress 2.

Name Gamemode Theme Date Added Creator(s) Notes
image 2Fort (ctf_2fort) Capture the Flag Farmland Release (October 10, 2007) Valve First CtF map.
image 2Fort Invasion (ctf_2fort_invasion) Capture the Flag Farmland Invasion Update (October 6, 2015) Miguel "BANG!" Melara, Michael "::Egan::" Egan, The Ronin, Martin "Chaofanatic" Ellis, Ryan "Freeflow" Leitao, James "Retro" Wright, Aeon "Void" Bollig, Harlen "UEAKCrash" Linke 2Fort, but an alien ship crashed there. In the "alternative modes" section.
image Badlands (arena_badlands, cp_badlands, koth_badlands) 5CP, Arena, King of the Hill Desert 5CP: February 14, 2008 patch; Arena: Heavy Update (August 19, 2008); KotH: Hatless Update (April 14, 2011) Valve Originally based off of the CtF map of the same name from Team Fortress Classic Team Fortress Classic. Aena and KotH versions are the central point of the 5CP version. Arena version is no longer in official rotation.
Badwater Checkpoint 1.jpg
Badwater Basin (pl_badwater) Payload Desert Heavy Update (August 19, 2008) Valve
image Byre (arena_byre) Arena Farmland Invasion Update (October 6, 2015) No longer in official rotation.
image Doomsday (sd_doomsday) Special Delivery Desert Pyromania Update (June 27, 2012) Valve First official SD map.
image Double Cross (ctf_doublecross) Capture the Flag Alpine/Industrial WAR! Update (December 17, 2009) Valve 2Fort, but an alien ship crashed there. In the "alternative modes" section.
Cp dustbowl0000.jpg
Dustbowl (cp_dustbowl) Attack/Defend Desert Release (October 10, 2007) Valve First multi-stage map. Originally based off of the CtF map of the same name from Team Fortress Classic Team Fortress Classic.
image Gorge (cp_gorge, ctf_gorge) Attack/Defend, Capture the Flag Alpine A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) Valve CtF version is symmetrical, more similar in layout to a shortened 5Gorge.
image Granary (arena_granary, cp_granary) Arena, 5CP Farmland 5CP: Release (October 10, 2007); Arena: Heavy Update (August 19, 2008) Valve 5CP version is tied for the oldest 5CP map. Arena version, which is mostly the central point, is no longer in official rotation.
GravelPit PB View 01.jpg
Gravel Pit (cp_gravelpit) Attack/Defend Desert/Industrial Release (October 10, 2007) Valve First single-stage A/D map.
image Graveyard (arena_lumberyard_event) Arena Halloween Scream Fortress XIII (October 5, 2021) Seasonal Halloween variation of Lumberyard. Only Arena map still in official rotation. Unlike other Arena maps, players respawn as ghosts upon dying.
image Hightower (plr_hightower) Payload Race Desert Engineer Update Valve In "alternative modes."
Hydro DIshCP 01.jpg
Hydro (tc_hydro) Territorial Control Desert/Industrial Release (October 10, 2007) Valve First and only official TC map. In "alternative modes."
Arena Lumberyard 03.jpg
Lumberyard (arena_lumberyard) Arena Alpine Heavy Update (August 19, 2008) Valve No longer in official rotation.
image Manhattan (mvm_manhattan) Mann vs. Machine Industrial Two Cities Update (November 21, 2013) Valve
image Metalworks (cp_metalworks) 5CP Industrial Meet Your Match Update (July 7, 2016) Ian "ScorpioUprising" Cuslidge
image Nucleus (arena_nucleus, koth_nucleus) Arena, King of the Hill Spytech Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) Valve Arena version is no longer in official rotation.
image Pit of Death (pd_pit_of_death_event) Player Destruction Halloween Scream Fortress VIII (October 21, 2016) DeRosaJ, Flip, Egan, FissionMetroid101, Roll Seasonal Halloween map.
image Sunshine (cp_sunshine) 5CP Alpine Meet Your Match Update (July 7, 2016) Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL
image Swiftwater (pl_swiftwater_final1) Payload Alpine Meet Your Match Update (July 7, 2016) Aaron "Schwa" McCallen, Lemon
image Watergate (pd_watergate) Player Destruction Industrial/Urban Invasion Update (October 6, 2016) Michael "::Egan::" Egan, Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, Miguel "BANG!" Melara, Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, Aeon "Void" Bollig, 76561198026610207 First official PD map. In "alternative modes."
Pd watergate header.jpg
Wutville (pl_wutville_event) Payload Winter (Christmas) Smissmas 2020 (December 3, 2020) Andrew "Rogue13" Risch Seasonal Christmas map.

External links