Template:Fl BaseHL1NPC: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar.) |
GamerDude27 (talk | contribs) m (Use the proper link for "monster_scientist" and "monster_barney") |
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Line 7: | Line 7: | ||
{{fl|64|Start inactive}} | {{fl|64|Start inactive}} | ||
{{fl|128|Wait for script}} | {{fl|128|Wait for script}} | ||
{{fl|256|Pre-disaster|Only for use with {{ent|monster_scientist}} and {{ent|monster_barney}}. Has no effect on aliens.}} | {{fl|256|Pre-disaster|Only for use with {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}} and {{ent|monster_barney_(GoldSrc)|alt=monster_barney}}. Has no effect on aliens.}} | ||
{{fl|512|Fade corpse}} | {{fl|512|Fade corpse}} | ||
{{fl|2048|Not in Deathmatch|{{!fgd}} for some entities.}}</onlyinclude>[[Category:Flag Templates|BaseHL1NPC]] | {{fl|2048|Not in Deathmatch|{{!fgd}} for some entities.}}</onlyinclude>[[Category:Flag Templates|BaseHL1NPC]] |
Latest revision as of 09:19, 25 August 2023
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.